I don’t personally like dual spec. I don’t like what it does to the game, and I don’t think it’s a good solution, partly because I don’t think it solves a problem. It creates a different meta and will impact different classes differently, if implemented.
It’s not very classic, imo. And yes, some people may point out that Wrath Classic is “Classic,” though from my perspective, it has already crossed whatever lines into Retail. I don’t know that dual spec in and of itself would be the straw that breaks the camel’s back of my desire to continue playing WoW, but it certainly would add to the weight of getting there.
Though of course, we are already far too overpowered at just level 25. I’m still having a lot of fun, but I’m noticing that there are a lot of different types of people in our community in SoD that don’t or won’t necessarily play well with each other for the long-term. If my preferences and my playstyle mean that I happen to be rooted out as a weed among the garden then so be it. Obviously that isn’t my preference, but I’m sure it will be that of some.
Problem: People enjoy performing optimally in both raid and in PvP, as the game does not have enough content to sustain single-silo gameplay as well as the gear structure of the game encouraging engaging in both raiding and PvP with the same character.
Solution: Allow players to perform optionally in both raid and PvP by removing a performance hurdle.
It was in Wrath. I would say Wrath is plenty Classic. Retail has literally free seamless respecing any time anywhere with no cooldown or drawbacks, in contrast to that having “you still have talent builds per character, but you can also PvP in the game” is still Classic.
I mean, I don’t think it feels very “classic” that people don’t even log in to PvP because they don’t want to PvP with soy boy spec. In the original classic, content was so trivially easy you could raid in a PvP spec and no one cared. Not that BFD is hard, but parse culture did not exist back then. Parse culture exists now and has entrenched itself - anything trying to capture the spirit of Vanilla WoW has to acknowledge that exists and work around it.
What sort of thing is this to say to anyone in any sort of conversation? If you actually think this, you should not be engaging with someone. And if you don’t, shame on you for the unwarranted nasty remark.
I do not.
Although it wasn’t mentioned in the post quoted, dual spec changes the meta for a lot of classes. Speed-running, or other optimal-parsing guilds and raid groups will develop strategies that require both dual specs for classes where there is benefit in such a change, and as we’ve seen time and time again, the rest of the community will follow suit.
Dual spec doesn’t feel Classic to me for a variety of reasons, but one is that we have a pretty simple set of talent trees and a number of talents we can allocate into whichever tree. In Classic, there are many specs that are relatively universal. There are interesting, and sometimes challenging trade-offs or sets of trade-offs to make with how we choose to spec, or whether we choose to use our time and gold to respec. This is a relatively big part of the game for some, myself included, and it’s something I enjoy about the game.
While personally I think that the way it has always been in Classic is fine, I suppose that if the cost for respecc’ing was lower, that wouldn’t be such a massive difference that it would be paticularly meta changing for the average player.
That’s my two cents, and I won’t call you a troll if you have a different opinion. I’d appreciate the same, but you do you.
I’m not attempting to. I’m playing a version of the game that doesn’t have it, on purpose.
Yeah dualspec isn’t classic, it is just another QoL for the players that need everything handed to them and can’t fathom that the little struggles are actually good for the game.
runes were a necessary gimmick to not change the classic client directly so we should have other gimmicks too then? nah. I vote make runes only swappable in rested areas as a counter
To be fair though, they did at least significantly adjust the cost to respec.
Starting at 10s compared to the original 1g is quite considerably more flexible.
I’m not sure total freedom is the aim, nor should it probably be for a game that is still first and foremost classic era.
It’s also important to consider that runes are not actually spec specific (and to that degree the classic version of the game doesn’t actually consider you to be “a spec”), some simply benefit some types of gameplay etc.
Take Survival of Fittest as an example, you might say “tank rune” although in truth, a passive crit and damage reduction plus increased damage reduction in bear is an extremely good defensive option for other specs in PvP, or potentially even in solo content.
It’s important to try not to see the game of classic in the black and white filters of retail where a lot of these concepts are more solidified and made concrete.
I’ve made my point about runes in several post on other’s topics… but I thought today “what If” once one becomes friendly with the vendor, we’re allowed to buy runes which came true… BUT… what if we can buy any rune and assign it to any char or any talent within the tree… this way, if i like a rogues rune I can assign it to my warrior in a spot on the talent tree.