If I run across a Night Elf druid while traipsing through Ardenweald, and I can shoot him in the head without getting my butt dragged to a military court afterwards, then obviously that means the two factions are still at war, right?
I mean, why would the new upright and morally righteous Horde council allow me to do such a terrible thing?
No? PvP has always been an option, even when the Alliance & Horde have been at general peace or teamed up. It doesn’t make any sense, but that’s PvP for you!
Pretty sure War Mode is one of those mechanics don’t equal story things. Not sure why people have such a hard time separating those, should be obvious.
I personally think they should entirely remove world pvp from the game and do something similar to ESO - create one ginormous zone somewhere offside and you go there if you want to shoot some enemy toon in the head. But otherwise its just battlegrounds and duels.
That way we could sort of pretend we all love one another.
Just so we’re clear you a.) realize you are supporting a literal genocidal facist dictator and b.) are taking the role of a villain in doing so. I want to literally be clear because I personally don’t mind an evil/cruel/bad guy side to things (swtor’s story is amazing), but I want to make sure that’s what it’s about, and not any actual idealogical similarities you may have with the leader who believes you can kill anyone if they’re in your way.
Obviously the aesthetic of Sylvanas and the Forsaken has always been tongue-in-cheek “villain” tropes. I find people who try to insert real world morality into a fantasy-setting disturbing myself really. I mean…we are going into an expansion where we will meet and probably save many people who are “dead.” Life and death do not work the same way in Warcraft as it does in real life. I find it disturbing this even needs to be said honestly.
All of that said, the council and the characters that make it up is one of the stupidest, most boring, lamest ideas that Blizzard has ever come up with and that includes Anduin which just goes to show just how horribly the Horde is being written right now. The Horde is completely one-note and generic going into Shadowlands. I’d rather follow Tyrande at this point.
That’s what the “Muh Honor” Horde gets you, bad storytelling.
Those are just volunteers and mercenaries fighting each other. The Horde and Alliance leaderships do not acknowledge any conflict between the militants involved. No further questions.
That’s all fair and good. My biggest issue with the expansion and Sylvanas has been that people want to try and defend her morality as ‘she’s a hero’.
I personally don’t mind the council idea. It’s kind of eh, but I’m hoping it leads to a lot more faction leaders (and thus factions) getting more screen time. Personally, I prefered Voljin as the Warchief. I thought they could have done a lot with him vs Varian. Two honorable figures, both with nations that have needs to be filled, and both cunning in very different ways. That said, throwing Talanji as the Warchief might have been a cool twist. She was awesome telling Sylvanas off with the whole ‘we’re allies so I ain’t bowing to you’ thing.
As for Anduin… He’s my favorite character… Or was. They wrote him horribly in BFA. I think his diplomancy would have been an interesting thing to leverage with someone like Talanji. Give her a reason to only trust the horde, but have him constantly showing respect and honor toward her and her people even in war making her doubt the nutbag Warchief she ended up siding with. Instead, they never interact, and it’s never explained why the diplomat locked up a foreign princess of a neutral nation after Sylvanas declared war on the alliance.
We need more of these kinds of interactions and encounters between major lore characters. They don’t have to all be voice acted. Blizzard puts so much time and energy into random quest line characters, that time would be better spent some times fleshing out the major characters.
What ends up happening is they write these scenarios where 10-12 racial leaders all end up agreeing with one another and speaking with one voice because Blizzard doesn’t devote the resources to develop more than a handful of characters per expansion.
Which is the main reason the council idea fails and will only ever result in bad storytelling, Blizzard will never devote the resources to telling a satisfying Council-style story that gives every member’s opinions and voice equal time in the narrative. They will only ever be clones of each other speaking with one hive-mind voice. Or more likely the council won’t feature in the story at all going forward.