I mean it gets ya in my keys…but also fair i suppose.
For blood I feel like they could have something tied into Improved Vampiric Blood where it just a passive raid buff that comes and goes, so when vampiric blood is it gives the improved part to the raid, 10% hp, increased healing and absorb bump.
Frost I feel would need the most love. I feel horn of winter should be a no brainer, but they should have it give like a 3% critical strike chances and 3% critical strike damage increase as well have the buff last slighly longer so buff last 1 min on a 45sec cd.
Unholy i feel needs bring a debuff they increases the damage pets do against the target, so much loke how necrotic strikes works, have it ramp up and fall off and do it again. So have it so pets deal up to 5% damage, 1% for each festering wound they pop, but make it so that like army of the dead or gargoyle strike has the ability to refresh the stacks preventing it from fall off.
I have a few Ideas.
Necropolis Aura: Damage that brings you bellow or is sustained bellow 30% health is reduced by 7%.
Anti magic Aura: Reduce magic damage taken by 3%.
Leech Aura: players in the immediate party receive 3% Leech.
Grave Chill: targets hit by the Death Knight take 5% increased critical damage.
of these I like Necropolis Aura the most and think its the most unique when compared to all current raid buffs.
All of these are really solid. 3% leech is very strong for raids.
Suffer well.
It is very strong, that’s why I specified immediate party so it will only effect 5 people similar to Windfury totem. It wouldn’t be more important that Mark of the Wild but would absolutely outshine other purely defensive buffs like Aura of protection and need to be reduced to 1% to be on par. With it only effecting 5 people it can still be impactful in raid while being strong enough to consider it when comping for M+.