If this is true, RIP Classic

The moment they mentioned sharding, retail players, and accessbility in the same paragraph/sentence, i was skeptical.
1 Like
In vanilla when people raided ironforge there were over 120 people in frame and it lagged, so what? ...
11/11/2018 08:59 AMPosted by Bigsly1DD123
In vanilla when people raided ironforge there were over 120 people in frame and it lagged, so what? ...


Would folks say thousands showed up for the AQ gate opening ?
yes there was major lag, crashes and reboots.

If they are disconnecting 120 players due to lag what will they do for that AQ event ?
That's a one time only event. Everyone from both factions will converge in one zone.
This company makes billions of dollars and still can't figure out how to have 120+ players in one city? LOL
3 Likes
11/11/2018 08:59 AMPosted by Bigsly1DD123
In vanilla when people raided ironforge there were over 120 people in frame and it lagged, so what? ...


"I'm a Blizzard whiteknight and I will spew nonsense saying if it lagged in 2004, it's okay to lag in 2018. I will defend Blizzard at any costs."

https://www.youtube.com/watch?v=fYFD06UFscw&t

Welcome to actual Vanilla in 2016, where french neckbeards hosted 300+ world pvp battles with no lag and no server crashes.

Yeah let's give small indie company Blizzard more excuses. Good job you.
1 Like
11/11/2018 09:03 AMPosted by Brockthorn
If they are disconnecting 120 players due to lag what will they do for that AQ event ?
That's a one time only event. Everyone from both factions will converge in one zone.


And what's going to happen at World Bosses?

More sharding.
I knew official Legacy servers were too good to be true when it comes to modern day Blizzard.
1 Like
11/11/2018 09:12 AMPosted by Ladalrus
11/11/2018 08:59 AMPosted by Bigsly1DD123
In vanilla when people raided ironforge there were over 120 people in frame and it lagged, so what? ...


"I'm a Blizzard whiteknight and I will spew nonsense saying if it lagged in 2004, it's okay to lag in 2018. I will defend Blizzard at any costs."

https://www.youtube.com/watch?v=fYFD06UFscw&t

Welcome to actual Vanilla in 2016, where french neckbeards hosted 300+ world pvp battles with no lag and no server crashes.

Yeah let's give small indie company Blizzard more excuses. Good job you.


? I don't follow what you mean.
11/11/2018 09:14 AMPosted by Ladalrus
11/11/2018 09:03 AMPosted by Brockthorn
If they are disconnecting 120 players due to lag what will they do for that AQ event ?
That's a one time only event. Everyone from both factions will converge in one zone.


And what's going to happen at World Bosses?

More sharding.
I knew official Legacy servers were too good to be true when it comes to modern day Blizzard.


Well they did say there would only be 1 WB so anyone not getting into the shard with the WB will see an empty field.
Blizzard just doesn't get it. They really can't understand why we want to play Vanilla.
11/11/2018 09:20 AMPosted by Brockthorn
11/11/2018 09:14 AMPosted by Ladalrus
...

And what's going to happen at World Bosses?

More sharding.
I knew official Legacy servers were too good to be true when it comes to modern day Blizzard.


Well they did say there would only be 1 WB so anyone not getting into the shard with the WB will see an empty field.


Which means no World PvP at World Bosses as evident in the top Nostalrius video and no guild rivalry in-between the same factions.

What a remarkable "authentic Vanilla experience".
The crying here is gold, solid gold. I knew from the very start that you would stick to private servers because all you care about is rushing FRESH servers, over and over again. You're feigning outrage as an excuse to go crawling back to your corrupt private servers.

Good riddance, enjoy your dead private servers in 8 months.
1 Like
11/11/2018 09:36 AMPosted by Galdor
The crying here is gold, solid gold. I knew from the very start that you would stick to private servers because all you care about is rushing FRESH servers, over and over again. You're feigning outrage as an excuse to go crawling back to your corrupt private servers.

Good riddance, enjoy your dead private servers in 8 months.


What does that have to do with GM's disconnecting players in retail because the server started to lag when they formed a big raid group to attack a city ?
11/10/2018 10:20 PMPosted by Sabetha
To be fair, a 120 person raid on a city back in Vanilla likely would have crashed the server.

Especially if it was Ironforge.

The whole handling of this attempt at people having some WPvP fun is still stupid, though.


faction raid were common. you're out of your mind.
11/11/2018 04:23 AMPosted by Azerothinian
And here we have more fear-mongering by a small subset of people who's apparent mission is to bring "Big Bad Blizz" down to their knees.

Blizzard can do that just fine on their own. Look at what happened to Diablo.
This is a good thread. I am very worried about this as well.

Take IoC or SS vs TM for example. The BG lags out at the opening clash. It never used to do that.

I wonder why? What has Blizzard done that makes the game lag out a lot more than it has before? Is it all the pixilated nonsense added to armor/characters that contributes to it or something behind the scenes (sharding routines gumming up the game?).

Not a server techie. Would like it if someone can share some informed opinions on this.
Actually yeah the more I read the more nervous I get.
I'm fine with the sharding at start but I was still expecting atleast 100+ players around me when I log in.

11/11/2018 09:45 AMPosted by Charax
This is a good thread. I am very worried about this as well.

Take IoC or SS vs TM for example. The BG lags out at the opening clash. It never used to do that.

I wonder why? What has Blizzard done that makes the game lag out a lot more than it has before? Is it all the pixilated nonsense added to armor/characters that contributes to it or something behind the scenes (sharding routines gumming up the game?).

Not a server techie. Would like it if someone can share some informed opinions on this.


Could it be from all the bells and whistles they have? The sharded duel tournament on the demo seemed to have a good amount of people on it and things looked fine in that small clip, and I dont think that was told to stop and shut down so I guess that still gives me a little hope.

Im ok with thousands being sharded into hundreds not thousands sharded into handfuls.
11/11/2018 09:45 AMPosted by Charax
This is a good thread. I am very worried about this as well.

Take IoC or SS vs TM for example. The BG lags out at the opening clash. It never used to do that.

I wonder why? What has Blizzard done that makes the game lag out a lot more than it has before? Is it all the pixilated nonsense added to armor/characters that contributes to it or something behind the scenes (sharding routines gumming up the game?).

Not a server techie. Would like it if someone can share some informed opinions on this.


We had some epic pvp battles in Hillsbrad back in the day.
And I was on a pve server.
We had the world defense channel so you could let everyone know there was a battle going on. Fly in, flag up and off to battle.

Are we even getting back the world defense channel ?
11/11/2018 10:13 AMPosted by Mini

Could it be from all the bells and whistles they have? The sharded duel tournament on the demo seemed to have a good amount of people on it and things looked fine in that small clip, and I dont think that was told to stop and shut down so I guess that still gives me a little hope.

Im ok with thousands being sharded into hundreds not thousands sharded into handfuls.


There were also lots of players that went to where that tournament and didn't make it into the shard and saw nothing.

None of us know how big/how little/how dynamic these shards are.
"LIVE SUCKS SO CLASSIC WILL SUCK" The thread.

You people are bored. Go Christmas shopping or, start cleaning and getting ready for Thanksgiving man... this is some pathetic !@#$. You guys have panic attacks about the most mundane %^-* ever.
11/11/2018 09:45 AMPosted by Charax
This is a good thread. I am very worried about this as well.

Take IoC or SS vs TM for example. The BG lags out at the opening clash. It never used to do that.

I wonder why? What has Blizzard done that makes the game lag out a lot more than it has before? Is it all the pixilated nonsense added to armor/characters that contributes to it or something behind the scenes (sharding routines gumming up the game?).

Not a server techie. Would like it if someone can share some informed opinions on this.


This strictly a guess. I don't know how Blizzard does it. But a lot of it is configuration. Vanilla was based off of the data center/single server driven model. Basically, you take a mega machine capable of handling let's say 80% of the load. That's costly as you're over allocating most the time. And upgrading etc is $$$$.

Retail is in the cloud where a big benefit is auto scaling. The means that you can run say X regular non mega servers, at the minimum for a time and as things get busy gradually, you add Y non mega servers into the mix. So you're always running the minimum - all the while saving $$$$. This is great when cpu and memory consumption increases gradually.

But in the case of world PvP all of a sudden it spikes - faster than additional servers an be brought up by the cloud.