If this is true, RIP Classic

https://us.battle.net/forums/en/wow/topic/20769527245

Retail players gather a 120-man raid on a city. Game Masters step in and stop the raid due to excessive (10s+) lag caused. Classic is derived from the same modern client & server architecture.
Classic NEEDS to be able to handle more players than this without becoming unplayable.

And you guys still think reverse engineering back to 1.12 was a good idea?

Why they couldn't just use original 1.12 that they mentioned as "reference" at Blizzcon is beyond me.

"Invisible issues" you say? People have been playing Vanilla private servers for 12 years. They could've just opened a beta the moment they had that reference up, and the job would've been done by now all this time, instead of reverse engineering a BFA-Vanilla hybrid pish posh that no one asked for.
10 Likes
https://www.youtube.com/watch?v=hQ8lsMZOu_E&feature=youtu.be&t=149

Is this a joke?
2 Likes
To be fair, a 120 person raid on a city back in Vanilla likely would have crashed the server.

Especially if it was Ironforge.

The whole handling of this attempt at people having some WPvP fun is still stupid, though.
3 Likes
120 people attacking a city, filling it with combat and spell animations?

Pretty sure that would have crashed any server during original-WoW or BC.
2 Likes
11/10/2018 10:20 PMPosted by Narya
120 people attacking a city, filling it with combat and spell animations?

Pretty sure that would have crashed any server during original-WoW or BC.


https://www.youtube.com/watch?v=nu-JMqNTn-M&t=
4 Likes
i'd be impressed if nostalrus was running off 2004-era hardware
plenty of server crashes happened back then too
This is such an embarrassment for Activision/Blizzard.

Can we get a Blue post, some kind of Activision/Blizzard response for a change to address this? Highly concerning.
11/10/2018 10:32 PMPosted by Ladalrus
11/10/2018 10:20 PMPosted by Narya
120 people attacking a city, filling it with combat and spell animations?

Pretty sure that would have crashed any server during original-WoW or BC.


https://www.youtube.com/watch?v=nu-JMqNTn-M&t=


Ok we have a video with alot of people standing there doing nothing,Lets see every single one of those pop something at once and see what happens?
<span class="truncated">...</span>

https://www.youtube.com/watch?v=nu-JMqNTn-M&t=


Ok we have a video with alot of people standing there doing nothing,Lets see every single one of those pop something at once and see what happens?


https://www.youtube.com/watch?v=fYFD06UFscw&t=

Did you just see what happened?
Amazing isn't it?
3 Likes
fear is the path to the dark side. fear leads to anger. anger leads to hate. hate leads to suffering.
I'm starting to think Blizzards servers are made out of a stack of old Casio calculators taped together.
11/10/2018 10:50 PMPosted by Ladalrus
11/10/2018 10:41 PMPosted by Thundathys
...

Ok we have a video with alot of people standing there doing nothing,Lets see every single one of those pop something at once and see what happens?


https://www.youtube.com/watch?v=fYFD06UFscw&t=

did you just see what happened? Amazing isn't it?


This is like me saying McDonalds can sell 2 burgers a fry and drink for 2.99 and they just dont want to and then linking a picture of Burger Kings deal doing it.
11/10/2018 10:11 PMPosted by Ladalrus
https://us.battle.net/forums/en/wow/topic/20769527245

Retail players gather a 120-man raid on a city. Game Masters step in and stop the raid due to excessive (10s+) lag caused. Classic is derived from the same modern client & server architecture.
Classic NEEDS to be able to handle more players than this without becoming unplayable.

And you guys still think reverse engineering back to 1.12 was a good idea?

Why they couldn't just use original 1.12 that they mentioned as "reference" at Blizzcon is beyond me.

"Invisible issues" you say? People have been playing Vanilla private servers for 12 years. They could've just opened a beta the moment they had that reference up, and the job would've been done by now all this time, instead of reverse engineering a BFA-Vanilla hybrid pish posh that no one asked for.


This is actually one of the larger concerns I've had since finding out they are reverse engineering the modern client backwards.

Pservers can emulate a server with something like 8 raids of visible players in ogrimmar and no major lag. It was honestly the single most impressive thing about them.

In actual vanilla you couldn't even get 3 raids into combat in the same area without potentially destabilizing the zone, and then domino crashing the entire continent that zone was based on....

Meanwhile we find out that Classic is rather stupidly using a modern system to back port things, and in doing so is having such problems with multiple people showing up in one area that now we need sharding.

It's a shame that a multi billion dollar company with tons of Developer talent can't figure out how to do things better than a couple of neckbeards in a basement.
4 Likes
11/10/2018 11:16 PMPosted by Busshock
11/10/2018 10:11 PMPosted by Ladalrus
https://us.battle.net/forums/en/wow/topic/20769527245

Retail players gather a 120-man raid on a city. Game Masters step in and stop the raid due to excessive (10s+) lag caused. Classic is derived from the same modern client & server architecture.
Classic NEEDS to be able to handle more players than this without becoming unplayable.

And you guys still think reverse engineering back to 1.12 was a good idea?

Why they couldn't just use original 1.12 that they mentioned as "reference" at Blizzcon is beyond me.

"Invisible issues" you say? People have been playing Vanilla private servers for 12 years. They could've just opened a beta the moment they had that reference up, and the job would've been done by now all this time, instead of reverse engineering a BFA-Vanilla hybrid pish posh that no one asked for.


This is actually one of the larger concerns I've had since finding out they are reverse engineering the modern client backwards.

Pservers can emulate a server with something like 8 raids of visible players in ogrimmar and no major lag. It was honestly the single most impressive thing about them.

In actual vanilla you couldn't even get 3 raids into combat in the same area without potentially destabilizing the zone, and then domino crashing the entire continent that zone was based on....

Meanwhile we find out that Classic is rather stupidly using a modern system to back port things, and in doing so is having such problems with multiple people showing up in one area that now we need sharding.

It's a shame that a multi billion dollar company with tons of Developer talent can't figure out how to do things better than a couple of neckbeards in a basement.


Well said.

This is an unacceptable situation, it's mind boggling. Every day looking like we won't be getting the game that was advertised/promised.
3 Likes

Why they couldn't just use original 1.12 that they mentioned as "reference" at Blizzcon is beyond me.


You're right, it is beyond you. Let's move on to the next topic then.
11/10/2018 10:33 PMPosted by Liotuse
i'd be impressed if nostalrus was running off 2004-era hardware


They where using modern hardware running a server that hosts connections from a game client from 2006.

11/10/2018 10:11 PMPosted by Ladalrus
https://us.battle.net/forums/en/wow/topic/20769527245

Retail players gather a 120-man raid on a city. Game Masters step in and stop the raid due to excessive (10s+) lag caused. Classic is derived from the same modern client & server architecture.
Classic NEEDS to be able to handle more players than this without becoming unplayable.

And you guys still think reverse engineering back to 1.12 was a good idea?

Why they couldn't just use original 1.12 that they mentioned as "reference" at Blizzcon is beyond me.

"Invisible issues" you say? People have been playing Vanilla private servers for 12 years. They could've just opened a beta the moment they had that reference up, and the job would've been done by now all this time, instead of reverse engineering a BFA-Vanilla hybrid pish posh that no one asked for.


So when you play BFA, loading screens take like 10-15 seconds, at least for me. On northdale they take like 4 seconds.

I think that BFA has so much trash all over the place that it's just a high bandwith game. I have a feeling that if they strip the garbage, remove 10000000 phases, and they just have a a vanilla experience it will run VERY smooth.

11/10/2018 11:26 PMPosted by Muiredon

Why they couldn't just use original 1.12 that they mentioned as "reference" at Blizzcon is beyond me.


You're right, it is beyond you. Let's move on to the next topic then.


Actually no. They could have taken the 1.12.1 source code and worked Bnet into it realistically. They didn't give a real reason why they didn't besides the fact that they "like" the 7.3.5 client so much more.

They showed some blocks moving into blocks so brainlets like you could clap and smile. If an actually dev came forward and explain the issues on a technical level which probably less than 1% of the modern player base could understand, they would have provided a reasons.

One of the big benefits of the 7.3.5 client is that its designed to be almost entirely hack/mem writing bot proof. The 1.12.1 client would need a lot of work to make it on the same level if it would even be able to function at the same level as the 7.3.5 client.
11/10/2018 10:52 PMPosted by Coniferous
I'm starting to think Blizzards servers are made out of a stack of old Casio calculators taped together.


When truth hits the warcraft forums. I couldn't stop laughing as I dusted off my solar HS-4 which still sits on my computer desk.
11/10/2018 10:32 PMPosted by Ladalrus
11/10/2018 10:20 PMPosted by Narya
120 people attacking a city, filling it with combat and spell animations?

Pretty sure that would have crashed any server during original-WoW or BC.


https://www.youtube.com/watch?v=nu-JMqNTn-M&t=


that video is more a demonstration of sever capacity, not stability. in that entire video, you see only two people casting a spell. if you really want a good example of your topic, gnome runs/raids and tauren runs/raids- will be the closest you will get. we didnt need to gather such large raids, even when attacking a capital leader. the most we needed was 40.

here is a good example
https://www.youtube.com/watch?v=suYZGIMQGHM

there is a clear difference between raiding and being excessively obnoxious.
modern players were purposely being excessively obnoxious and could have easily got a 40 man and achieved whatever they set out to do. server stability aside. and that is why a gm stepped in. 10s lag is nothing.
There's a vast difference between massive combat of spells and damage calculations compared to people standing around casting aoes. Just clarifying that bout the Nost video.

It should be brought up to Blizzard though. We don't want fixes to server issues. If we want any fix it would be improving the capability of said servers. Not sharding, not spreading populations thin across multiple server and most certainly not having a GM coddle players because their frame rates got hurt!

We are the classic community. We dealt with crashes, server lag, all of the old issues. We would rather deal with those things again than be coddled like children having scary nightmares running to their parents' bedroom.
1 Like