If there is no tuning tomorrow we are officially abandoned

Pz guys off to Rings of Titan or w.e its called

2 Likes

tomorrow’s tuning:

Druid:

  • Feral
    • Shred damage increased by 10%.

Hunter:

  • Beast Mastery
    • Fixed an issue that caused Black Arrow to proc less often than expected.

Death Knight:

  • Frost
    • Pillar of Frost strength bonus reduced to 10%.
      • Developer’s notes: After careful observation we feel like Frost Death Knights have been ahead of other DPS specs in mythic plus and decided this would even out the playing field.
  • Blood.
    • Death Strike damage increased by 10%.

you still want it bro?

6 Likes

Where’s the dh/fire mage nerfs?

Bm need some buffs as well

1 Like

I miss the days when every tuning was a 10% aimed shot and rapid fire buff :frowning:

Yummy. :dracthyr_love_animated:

This objectively the worst state the game has been in a long time. Seeing these BM hunters abuse their spec makes me not want to log in to my favorite game.

Literally just nerf bm dmg a bit.

1 Like

It would go from worse to really bad, and even tho that would be an easy fix, they still haven’t done it. It’s honestly ridiculous.

1 Like

the game has 50 players at most

My list of hopeful changes

BM Hunter - Black arrow nerfed by 10% Proc chance reduced by 50% in PVP(Don’t want another Unh DK situation)

MM hunter - Buffed rapid fire and Aimed shot by 10%

BM and MM both have dark ranger survival of fittest on exhil and exhil on SoF talent removed from hero tree.

Dev Evoker - Nerfed Dragonrage mastery benefit to be 15% less effective in pvp. Deep Breathe now grants 1 charge of hover instead of 2

RShamn - Buff Riptide initial heal and earthen wall totem by 10%. Buffed mana tide totem and to be 100% more effective in pvp combat

Rdruid - increased lifeblooms healing by 10 percent.(to offset FG removal) Reduced rejuvenation and lifebloom mana cost by 10 percent. Rdruid Mastery is now 150% more effective in PVP combat

Arms Warrior - Defensive stance reduces damage take. By 20% and reduces damage done by 10%. Added conquerors banner as choice node with Dragon Roar. Added Condemn as talent to replace the dragon roar bleed talent.

Frost Mage - Random root procs no longer work in pvp combat. Passive slows can no longer be above 60%. Cone of Cold remain 80%. ice block heal talent made baseline.
Frostfire bolt damage increased by 10%

Holy Priest - holy word sanctify Buffed by 15% in pvp. Mana regen talent Buffed by 100% in PVP combat.

Demo lock- Soul link effectiveness reduced by 40% in pvp combat. Demon bolt damage increased by 25% in pvp combat

Destro lock. Wither is now a casted ability. Chaos bolt damage increased by 30% shadowburn damage reduced by 10% co conflagrate damage reduced by 10%

You somehow found a way to post worse tuning suggestions than kinsington who was trolling. God awful

I forgot -

unh DK Increased coil and virulent plague by 15%. Plaguebringer talent now only works against the primary target. Coil no longer cleaves in PVP

Frost- oblit dmg increased by 30%
chill streak nerfed by 25%

Happy now?

I forgot -unh DK Increased coil and purulent plague by 15%. Plaguebringer talent now only works against the primary target. Coil no longer cleaves in PVP

this might honestly be the correct play. as a dk i dont give a flying F that the off target is taking dmg from my dots as healers passively heal that anyways.

This basically sums up how clueless you are. Just keep your ideas to yourself please.

Rings of Titan is not good. Ambitious. but nowhere near good

We can only imagine :pensive:

You caught me, I stopped playing frost when they went from having strong Oblit and walking juggernaught playstayle in Legion to this abomination of a spec that cheeses with 1 min go’s then runs away non stop

Reduce the cd on totem projection is a better fix.

BM nerfies? :dracthyr_yay_animated:

1 Like