Except that’s not how games are developed, especially not World of Warcraft, a game centered heavily on faction conflict. WoW is not arbitrated or balanced off of storytelling alone, but also in design, and player content. Decisions aren’t made by someone saying “Oh does this make sense story wise? Let’s add it!”
Developers must take in account existing audiences, and maintaining a healthy gaming environment. From a realistic perspective races need to be locked to a specific faction, as to properly identify which side of the conflict they reside on, of course there will always be outlier groups who do not fit these guidelines, but these cases can not, and should not be expected to be playable by us players every time we encounter it. There are many things we as players should be allowed to do from a realistic stand-point, but would present significant challenges and problems to developers.
Content balancing and storytelling need to be hand-in-hand.
I think simplifying both sides between “generic fantasy high elf look” and generic fantasy dark elf look" is far too contrived as it ignores the individual variables and contexts that surround it.
That while “Fair-skinned” in the case of the Blood elves refers specifically to one skin color, “Dark-skinned” refers to a wide variety of different skin colors. Night elves for instance already have access to a large selection of “Fair” skin tones, they simply don’t have access to the same skin color as Blood/High elves. I think it’s unfair to make the claim that Nightborne are dipping into the Night elf skin thematic by possessing a skin color similar (Not the same.) while Night elves also have access to fair skin colors like the blood elves that are also not the same. To claim that in any instance an elf is made with a dark skin tone, that it is somehow infringing on an Alliance theme while any elf race that’s added to the alliance with a pale-colored skin is entirely okay just isn’t a fair perspective to argue from.
Asking for one individual skin color to be off limits, isn’t the same as asking for an entire array of skin colors to be off-limits.
But Night elves are not just Dark elves, many of their skin shades are actually quite fair, they’re simply not the same color. If you want exclusive claim to “Dark” elves for Night elves you’re gonna have to put yourself in the same boat as blood elves and remove 90% of their skin colors so that whichever is left is more crucial, and identifying of their race. If anything Night elf players should be relieved that their race has such a wide array of options that allow them to remain visually unique, and distinct from Nightborne, while Blood elf players are faced with the reality of having an identical race added to the opposite faction.
I’m not claiming that they solely define Blood elves in general, but from a visual perspective they play a very large, and crucial role in defining them, especially now that their model, and animations have already been given to the alliance in the form of the void elves. These themes are the very last distinctive appearances that belong to them, add High elves in their current incarnation and you rip that remaining them away. This was the decision made by the developers when they were designing void elves as well, that in an effort to introduce something new, and different from Blood elves they chose certain themes they felt were too intrinsic in defining blood elven visual themes, and changed them.
Night elves don’t have exclusive ownership to this lore fantasy though, and there is no reason to suggest that this should only belong to them either. They are not solely defined by this, and the narrative fantasies between these two groups is unique enough that they do not infringe on each other thematically. The “Highborne” after all are the ancestors of the thalassian race, and arcane-addicted elves have been a horde shtick for quite some time now. The moment we start getting forest elves is the day you can come to me about infringing on Night elf themes.
Dying is much different than simply changing your name or title. This is heavily stressed upon in game, that when a human is risen as a forsaken they are altered drastically and so are their values, and while this varies individual to individual this is not something that applies to living races. Forsaken do not carry on human themed customs, do not continue to look like ordinary humans, they don’t build human themed buildings or speak common either, any reason why a player might have a problem with a race infringing on the theme, or visual fantasy of another race has been altered significantly with Forsaken, which is the same type of distinction that was made when Void elves were introduced.
Regardless of whatever pieces of their past they hold on to, they have been irreversibly altered from their raising, both visually and mentally. Stating that they were once “Alliance” and that this somehow is stealing from an Alliance theme is undermining, and downplaying the cultural identity of the forsaken. Every story evolves, no character or plot remains the same, so to disregard the entire narrative identity of the forsaken under the logic that they were once Alliance just seems disingenuous. They’ve been a separate, and unique entity from the Alliance since WC3, comprised of not just human undead, but many of the slain High elves as well, but we don’t see the dark rangers returning home and residing back in Quel’thalas either.
From a gameplay perspective the Undead have been a Horde race since it’s inception, their themes, visual fantasies and narratives have been changes more than enough to avoid infringing on the “human” fantasy on WoW, and that is the most important part when developing unique, and distinct races.
I actually agree, I don’t feel that Ion’s response was worded politely, and that when addressing the consumers it’s paramount to display a sense of decorum and respect. But that doesn’t mean I don’t agree with the points he made, and the rational to why the void elves were changed in the manner that they were.
Unfortunately not everyone pays attention to lore, and that for most the “visual” representation plays the largest role in whichever race a player chooses. For instance my boyfriend loves Dwarves, so when he started playing WoW he saw a Dwarf and immediately chose it as his character. Now he has no knowledge of any Dwarven lore in WoW, he doesn’t know who they are, or even where they came from, it’s simply the visual fantasy of playing a Dwarf that influenced him to pick it. I think important to acknowledge the significance of visual representation of races, and allow every race to retain unique themes and fantasies that can only be fulfilled by choosing that race.
First of all you seem to be confusing “Lore” themes, with “Visual” themes, both are exclusive, and equally imperative to defining a race. And while Night elves do share some themes with Nightborne they are not identical, and are not at risk of losing every remaining visual theme in the way Blood elves are with High elves. To justify adding an identical race to the other side under the rational that some themes may be shared between the Night elves and Nightborne simply isn’t a fair parallel.
Again you seem to be confusing lore themes, and visual themes, that because lore themes occasionally cross, that it somehow justifies infringing on visual themes, despite both presenting very different problems to Blizzard in terms of development and balancing.
And I’ll repeat, not everyone is aware, or even cares about the lore of the races, that visual identity plays the biggest role when players are choosing a race. It is in our nature to be drawn to what attracts us visually, whether that be certain visual fantasies we watched on TV, or read in comic books, or you simply want to play something pretty.
While the lore fantasy is there for any player that wants to indulge on it, it’s not a necessity or requirement for most players when they choose their race.
The problem isn’t their identity within the Horde though, it’s their identity within the game. There’s a reason why Allied races aren’t required to change to the degree that the Void elves were when they were introduced to the Alliance. Ion didn’t say he didn’t want another fair-skinned elf in general, he said he didn’t want to give a fair-skinned elf to the Alliance as it infringed on the blood elves on the horde. But like any of the other allied races on the same faction, this wouldn’t present the same problem.
There doesn’t need to be anything more than their visual fantasy for players to enjoy them, and find them unique. It seems strange to me how people continuously attempt to downplay the significance of their unique visual identity while absolutely refusing to compromise on those individual visual themes for High elves. One of the very first things players did the day the void elf designs were released was petition for Blood elf skin, and hair colors, and even request them from the devs at a Q&A.
And that’s fine, you’re entitled to your own opinion, but that shouldn’t mean everyone has to share it, or that the importance of racial identity in a game centered so heavily around faction-conflict should be any less important. These two factions. and playerbases have been at war for years, and Blizzard’s choice to carefully balance visual designs is a good way to maintain faction identity, something players on both the Alliance and Horde value greatly.
But we’re not reading a book, a writer doesn’t have to worry about balancing content between different playerbases and maintaining player relations. A writer has full control of each character, each decision, and narrative plot. Blizzard doesn’t see the High elves as a race that should be playable by alliance players as it takes the story out of their hands and gives it to the players. Suddenly what was once a closely monitored, and developed group of an already existing race is now at the mercy of the players that might hold values the devs would see as contrary to what they feel the High elves would choose to do within the context of their story.
I think what the “split” gives us depends on who you’re referring to. To many Blood Elf players the High elves are merely members of the same race, who’s story relates closely and intimately with their own. I think this idea that the only narrative for the High elves must be their conflict with the Blood elves as a trite and stagnant one, one born out of a contrived ideal of wanting a playable race, and not as a narrative depth to the Blood elves.
While there has been occasional conflict between the two groups we’ve also seen scenarios of them working together, we’ve explored relationships that reach beyond political fractures, and even witnessed a high elf leader calling for reunification between the two groups. With the Sunwell restored and many of the cultural and politlcal issues that divided them now gone I think the idea of these two groups reuniting as a restored nation as a fascinating, and compelling one.