Its no secret that the only real good population metric we have, the raid logs, are showing quite a dip compared to previous season. Ultimately only Blizzard knows the true population metrics and we don’t know how it will look in the future.
That being said.
IF (again nobody knows the true answer except Blizzard), IF the population and performance of SoD doesn’t meet expectations in the long run. I believe its because SoD kind of missed the mark on “Why” someone would bother playing classic Vanilla again. People who have never played vanilla, its a whole other story. But for those who played the OG release. Who played the first classic and SoM. They really have to like vanilla to play it yet again.
Vanilla’s strongest point. Its strongest pro. It has ALWAYS been Azeroth. The entire world. That’s not to say the PvP, dungeons, or raids aren’t important. They are. But in my experience, more people appreciate the open world more than those things. Azeroth really defines their experience.
Season of Discovery doesn’t seem to capitalize on this. Instead they took the “raid culture” from retail and that you will see at 60 and thrust it upon the playerbase every few months. And you see a lot of the more “toxic” and gatekeeping behaviors flooding into the other parts of the game. And with the balance issues introduced via the rune system. These things really brought forth the “meta centric” culture into the forefront. And I suspect this is either scaring away or burning out players who are leveling. You see it in dungeons while leveling. You see it at the end phase raid. That’s not to say that the “bad” players are excused. There is for sure a large selection of players that just struggle with the game and its hard to include them in endgame content with their skill level. But that’s a discussion for another thread.
So what makes “Vanilla”, vanilla? Things that tap into that Azeroth experience. For example, the following. I recommend these are good ways that would tap into that vanilla experience far more than just “raid culture earlier in the game”.
- New professions
- New materials for professions (and unique/engaging ways to gather them in the open world)
- New recipes that use said new materials
- New leveling races that are tasteful (goblins, high elves, etc).
- New quests
- New leveling zones
- Open world world bosses
I’d even go so far to say that people look more fondly on the dungeons in the vanilla experience rather than the raids. The strat, the scholo, the BFD. Some like the raids, but I suspect that many more would feel more impacted by new dungeons (or refined existing dungeons) rather than new raids.
WoW in general, its greatest adversary is the community itself. We’ve shown time and times again that we will ruin the game for efficiency. SoD is no different and it needs to be controlled. People start leveling up in phase 2 and what are they met with? Meta focused dungeon groups. PvP filled with people yelling at each other in BGs as usual. Raid focused endgame with just as much meta obsession. Its no surprise people are falling off. Especially when a lot of the new roles (rogue tank, mage healer) are met with a general “meh” opinion in the community.
Does SoD do anything good? Yes. I think the rune system is a very creative way to do new abilities and I like it. I also like the concept of new roles. It just needs…tuning and balance to make sure everyone is having fun. I also think the open world PvP events have been a lot of fun and a great change of pacing for earning reputation. And I hope these events get a new tier of rewards once we reach the last phase to repopulate them with 60s.
But SoD has put a spotlight on issues that are causing us to lose 25-35% peak raid logs per phase. Chances are the peak raid logs once we reach the final phase will be 1/4th or 1/5th of what the peak was in phase 1. Issues that can be defined as
- Meta rushing at all levels of the game
- Significant gatekeeping on classes and spec because of performance differences
- Barrier of entry for raiding leading to a drop off
Those 3 issues can persist, but I think if we’re to counter this drop off in players those 8 things I touched on will probably help bring players back and keep them engaged in the long run. I will also admit that a lot of people could be playing and leveling, then quitting or going to alts at max instead of raiding.