If interrupts are going to be a major pass/fail feature

It would be nice if they would stop allowing you to burn your kick when someone interrupts something as your key is being pressed so yours went out .15 seconds too late.

I don’t necessarily disagree, but this is why you communicate. Establish an interrupt order.

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This is the reason you assign an order. In low keys it doesn’t usually matter as long as at least someone is sitting on the critical ones. Higher up, you have to communicate because interrupts become more valuable when generic “(x) bolt” starts to become deadly, or close to it.

I’m not disagreeing that this is a solution people in organized groups use, but as the majority of people who do keys are pug players I’m making this post on behalf of that. Not even that big of a deal, just a minor QoL change I think would be nice for players (like me) who have a 45 second kick. Just feels bad to have those oof moments where someone gets to the finish line milliseconds before you do and you’ve got the better part of a minute left before you can continue helping the group out.