Then the sandwich queuers should probably ask to have their favored parts of the game spun off into its own thing, rather than trying to squeeze out the parts of WoW that don’t fit that playstyle.
They should just go play Diablo instead of trying to make WoW function like it.
yeah but this topic wasn’t about trying to change WoW, rather to suggest that the game that WoW would be today would probably be an entirely different game.
The game I’m proposing would be even farther from Diablo then current day WoW is.
What if you didn’t get a yet another generic Cloak of Slightly better Stats then you had previously but rather a Cloak of Invisibility (JUST AN EXAMPLE) that provided you with an ability (Invisibility) that would be useful during a Dungeon/Raid/World Content/Etc… This ability is available to you whenever you wear this gear regardless of what expansion you were playing (because levels are meaningless and unimportant in the grand scheme of things so why have them).
Wouldn’t you rather have a collection of gear that you could pick and choose from that you have managed to collect throughout your many years of playing the game? You spec out your character based on your current needs. That would be so much more interesting and engaging then this never ending treadmill of exchanging one piece of stat gear for one that’s slightly better.
I wouldn’t even make WoW today if I were to do something like that. I’d be more interested in making a procedural game where the world and dungeons build themselves randomly. Something to get lost in with single game play or with friends. …hic!
Why couldn’t that exist in a game like WoW?
That’s also kind of what Torghast was suppose to be, and I think it was until someone lead dev in charge decided that it needed to be tied into the grind.
WoW isn’t designed to use procedural generation from the ground up. You’d have to start from scratch…hic!
Not really the topic but why would you think that to be true?
So a Minecraft or Terraria type game?