That wasn’t my question.
But go ahead and keep talking around the subject I guess.
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Yeah but you can certainly brute force a Normal Run if you are decked out in Mythic quality gear.
I’m sorry but do you even play WoW?
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That wasn’t my question.
But go ahead and keep talking around the subject I guess.
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Yeah but you can certainly brute force a Normal Run if you are decked out in Mythic quality gear.
I’m sorry but do you even play WoW?
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Normal and mythic raiding are obviously exactly the same. I answered your question with the correct answer. You just don’t like it because your ego is hurt because I wouldn’t play your game.
I like that you cut out all the supporting evidence that crushes your uninformed arguments.
I know, you get one extra effect for every 5 mythic levels.
But you seem to want to imply that gear doesn’t provide you any amount of advantage.
What’s the point of it then?
I’m not implying anything of the sort. You flat out said you can brute force challenges which is very far from the truth. I haven’t done normal Denathrius in months so someone correct me if I’m wrong here, but can you drop Denathrius to 71% and enter phase 2 while entirely ignoring the burden of sin debuff? I know you can’t on heroic because everyone will die if you don’t drop to 2 stacks or have a bunch of movement speed increasing effects.
So gear has absolutely no influence on the outcome?
You’re misunderstanding his point. You stated (and it’s wrong by the way) that endgame in WoW is constantly rerunning the same content and replacing your gear to down it quicker. You can run content and get upgrades that let you go faster. But you built on that point and said using new gear people just brute force fights. That’s wrong. People need strategies for any raid encounter above normal.
It’s okay that you only raid normal. It’s okay that mythic raiders can run through normal raid In the time it takes you to clear one wing. It’s not okay to act like Mythic raiders stomping normal content through solid strategies and good gear means that mythic raiders can stomp mythic raid if they are all 226 equipped
I think I would do almost the exact opposite, something like:
Much of WoW’s problems stem from its top-heavy content model, obsession with redesigns and unnecessary complexity, and less than zero attention on replayability. Designing from the perspective of the current expansion only rather than for the game as a whole is also a significant problem.
You. I like you. Making everything Current Zone of Warcraft is not a good design for the overall health of the game.
I wouldn’t play your version of wow. 
Now, if you said: You would capture each expansion in individual chormie times that allowed each borrowed power/talent tree/expansion mechanics to act as it did when each expansion was live…then I woulda been on board.
Knowing that ‘everything is going to end/change’ each expansion would be a thing of the past…a past you could still visit, would be nice.
Okay… so that implies that gear doesn’t provide any advantage and you could just do that content without the upgrades.
Again I ask, what is the point?
Is it okay if I’m raiding Heroic? Because that’s what I’m currently raiding.
Why is that okay?
Every Wednesday I watch the raid brute force Shriekwing normal with half equipped Heroic gear. There’s blood everywhere and people running all over the place like chickens without heads that would not have been possible 5 months ago when everyone was wearing sub ilevel 170 gear, But according to you, Mythic Raiders need to use their superior game skills and knowledge to run that fight?
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I don’t like this either but the metrics indicate that reinventing classes regularly keeps players engaged despite the outcries against it.
WoW has a top heavy content model because that’s what players seem to be demanding all the time. Some even in this very topic.
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Wear a full set of normal dungeon gear and clear mythic Castle Nathria. I’ll wait.
That sounds like a stupid idea. Why would I do that?
And you are the one suggesting that gear doesn’t matter, not me.

I never once suggested gear doesn’t matter. The gear is necessary to even be able to do the content, but there is a limit to the level of the gear and at a certain point all you have left is skill to clear content. At this point I think it’s pretty obvious you’re just trolling though. Sorry I hurt your feelings by saying your idea for what you would do to ruin WoW was a bad idea and I wouldn’t play it.
Yeah, I think a lot of the positive aspects of Vanilla actually came from everybody being on the same two hunks of land, making it not uncommon for L13 noobs who just completed their first Ragefire Chasm to cross paths with numerous other players ranging from levelers at different points in the process to fresh 60s working on their professions to T2-decked raiders. As soon as the masses got shipped off to a different continent something was lost.
The problem with engagement as a stat is that it doesn’t say anything about if that engagement is positive or negative. Of course people are going to spending time relearning their class for the 55th time, because otherwise they can’t play. But are they enjoying it? I would hazard a guess that most don’t. Most probably have a class and spec they like that they’d stick to indefinitely if the game allowed for that.
Yeah, and before the automobiles customers wanted a better horse-drawn carriage. Listening to player feedback is important but so is recognizing when they’re wrong.
I’m tired of the same MMO formula… IDK about abilities tied to gear, that’s what albion online tried and I don’t really care for it.
But I’d definitely want to have no leveling or gear grinding and instead focus on engaging gameplay, not just a carrot chasing simulator. I’d rather have temporary gear that’s easily found and lasts a few deaths or something.
Personally done with long level and gear grinds. I’m more of a PvP oriented player and I’ve finally seen the light, these games aren’t about skill vs skill but outgearing and clubbing others over the head with gear and other advantages. Done with this genre until something innovative is done. The PvP is beyond bad and the PvE is a long shot from better.
The thing with excluding levels/“grinds”/etc is that it becomes challenging to meaningfully include the seamless open world bit that’s also a critical element of an MMORPG. Take out the world and you just have LoL but in third person, which might not even be that bad of a game concept but it’s not really an MMORPG.
So, kind of like the fact that you would need some level of skill to complete Normal CN equipped only with a set of 50-60 questing greens?
WoW is a product of it’s time. A lot of Players today aren’t interested the casual adventure of exploring an unknown world. They would much rather eat a sandwich while queued up for the latest content.
The problem with modern WoW is that it’s trying to hard to remain what it once was while also giving it’s current players exactly what they want. It seems to me that if the bulk of players are simply skipping over “adventuring in an MMO RPG world” to get to the Mythic+ and Raiding content where all the tropes of an MMORPG, like levels and gears, are just useless legacy game play that doesn’t really matter in the long run.
Thats kind of my point.
WoW is currently two disparate games being forced to co-exist.