If healer DPS is the deciding factor to your M+ run

then do better DPS as a DPS. Guess you’re just not that good. Sorry not sorry, not here to do YOUR job for you while doing mine because you’re just not good.

Thanks.

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People don’t ask healers to do damage to make up for lacking DPS. It just makes the entire run faster and more efficient.

But project more. Please.

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IMHO: the issue is you’ll have 2 braindead DPS who don’t have their kick button bound and can’t even spell “Bursting” much less play around it…

… wondering why their healer has no time to do damage.

Really don’t want healers to get social pressure to have to look at DPS meters.

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So dps shouldn’t use defensives, health pots, cookies, or off-heal? I mean it’s YOUR job to make health bar go up, right?

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I do. If you have bad DPS and a healer that also isn’t doing DPS, both should be held accountable.

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I won’t disagree with you there, no role category, as a whole, is perfect by any means. Not tanks, not healers, not DPS.

I just don’t think “They are playing sub-optimally” is a good reason to play sub-optimally yourself.

This topic seems to be the topic of the week, and I personally understand the DPS meter thing. But no one is asking for healers to attempt to top the DPS charts.

Edit: Except Debbie, apparently! :rofl:

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Change the healing role to be more buff and debuff centric so that they enhance the DPS rather than doing the DPS while not healing. Add an ability or something that the healer can put up that boosts DPS for 10 sec upon them interrupting so that DPS have an incentive to do more than “123123123123123123” while tunnel visioning their DPS meters.

yup exactly, and they DON’T

I rarely see any DPS throw an off-heal or even use a healthstone when they have it. Like extremely rarely. Even worse, people literally STAND in puddles so they can keep doing mediocre DPS, I saw it earlier today, I went up to him like dude what and life-gripped him out of it. I’m not even sure if he got the idea because he kept doing it the rest of the run too.

DPS aren’t throwing off-heals or using potions, they’re doing the exact opposite. Why do you think there’s a healer shortage?

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Found one of those braindead dpsers…

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1/10 :fishing_pole_and_fish:

4 post alt. try harder

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Excuse me?

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They should but don’t. I would just be happy with popping defensives when needed. DPS usually pop defensives when they’re already dead.

You’ll notice it on fortified weeks when in DoS against the mask dudes. Pop defensives when they get enraged is common sense but a lot of DPS won’t. Or soaking last boss in halls of atonement DPS should pop defensives or offheal but again a lot of them don’t.

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The issue from what i understand is in higher content difficulty mostly.
It’s the over-tuning that forces extra dps, and forces extra healing at the same time.
So it’s not a bad dps issue, it’s bad tuning.
Could also be groups pushing themselves into content that they aren’t ready for yet, and expect heals to dps to save their butts… :melting_face:

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Imagine not being able to comprehend blatant sarcasm…

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might come as a shocker but some people like to play the game and not spend 3k posts posting drivel on the forums

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You can’t change the mentality of DPS without giving them a carrot to lead them in the right direction. They are like cats - if they don’t see the benefit for themselves of doing something, they won’t. Why move out of puddles - that means less DPS time. Why interrupt - the DPS meter doesn’t go up when they do that. Why focus a single mob - AOE makes the DPS meter go up more. Why burn a shield - absorbed damage isn’t DPS.

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You are headed that way and also hiding behind an alt. :fishing_pole_and_fish:

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Your post was just irrelevant snark.

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How is it irrelevant? It directly mirrors their stance on doing damage to put them in other peoples shoes for a second.

You can’t say “I’m not doing dps, that’s your job” and then at the same time expect any help healing. That’s called a double standard.

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Healers DPS can make the difference. If you are running challenging content you should just be making the timer if no one makes mistakes. Now generally there are many many mistakes made over the course of the dungeon. From pulling to much, deaths, missed interrupts, etc.

But its even more nuanced than that as it has to do with the fundemntal healing design. Throughout wow we have seen three types of healing.

Wrath - Spam as much as you can and mana is not an issue because throughput is what you need and want. Damage has to be constant and high but that means there can’t really be any burst damage as well which limits fight design.
Cata - Triage healing were heals cost so damn much that you need to not cast to be able to have the mana for when you need it. Unfortunately this means that any dangerous mechanics will one shot people.
What we have now - The best of both worlds. But it does mean that there is some down time in reguards to damage. And the old addage still applies ABC (allways be casting.)

Furthermore how should they design M+ in regards to dps damage output? If content is designed to be challenging, should it challenge the top 100 percent, the average or the lowest percent? I think its safe to say that they design around the average. If so than that means half of your dps will likely be below what they should be but the other half will carry them. This leaves the rest of the dps to be covered by the healer and tank.