I’m seeing a LOT of discourse around dungeon tuning, whether it’s M+ affixes, melee-unfriendliness, the usual overanalysis that comes with people making KEEEEYS their whole personality, or folks citing that “OMG PUGs are doomed.”
I’ve talked in other threads about how the new M+ difficulty paradigm introduced in DF season 4 was missing delves, that it’s ok for M+ to be less approachable IF delves exist. What if that idea kicks in earlier than M+?
…Because in TWW, delves exist. They are for one to five players. Where does that leave dungeons, hardline 5-person content, beyond (or even during) the leveling game?
I’m not saying that this is where the devs’ heads are at, but it is conceivable that the existence of delves frees the game from being traditionally approachable with the post-leveling dungeon game, and even treats leveling dungeons as like… “an event you’ll remember completing once.”
All I’m saying is, if you find dungeons to be ridiculous, like “Cataclysm heroics at launch” ridiculous, bear in mind that you are choosing to PUG dungeons repetitively, and that’s a choice you make in a reality where you could take yourself and/or your group of four or fewer friends and go do delves. They reward XP for leveling, and relevant loot and great vault progress at the level cap.
I sincerely believe and expect there will likely be tuning passes and we’ll all be AOE pulling with randos, at LEAST in leveling dungeons in no time, but like… random heroics are going to be season-locked. They’re “relevant” and part of the dungeon progression ladder now. If it “stays harder” longer than usual… you could have played delves instead. WoW might want delves to be REALLY relevant as a “path of least resistance.” I’d be ok with it, because I’m all about observing effort economics and owning my time, which delves are great for, but like… PSA: there might be a lot of “looking in the mirror and being real with yourselves” ahead.
This doesn’t necessarily fall under “players won’t improve, they’ll just quit,” (which I believe in and in a way practice) because It’s not a progression brick wall if they just… point out that “you don’t have to PUG dungeons, you can run delves.”
If dungeons of all stripes are made to feel like “real content” that you do once with followers on a questing-to-level character, or LFD randoms after a few weeks, that’s actually not the end of the world if delves exist to pick up the slack. That might be what we’re looking at.
Just, you know… maybe be ready for that.
Just sayin.
Update: