Ignoring any semblance of balance of course, but it was just something that popped in my head the other day while playing Overwatch and thought it would be fun to see what crazy ideas people come up with. If Warcraft specs had “legendary abilities” or Ultimates what would they do? Here are a few I came up with.
Priest
Holy: Final Prayer - Instantly revives 3 fallen allies and restores their health to full. Caster is also turned into a Seraphim and is able to fly for 2 minutes with increased mana regen.
Discipline: Grand Sanctuary - Grants a powerful shield to all allies instantly that absorbs x amount of damage and converts it to healing.
Shadow: Echo of the Void - Caster fully embraces the void and erupts in massive AOE shadow damage and summons two shadows that will mimic the caster’s actions for 2 minutes for half of the caster’s damage.
Druid
Restoration: Keepers of the Grove - The caster summons two ancient dryads from the Emerald Dream who prance around the area casting regenerative magic on injured players leaving healing petals on the ground that increase movement speed.
Balance: Elune’s Tear - Summons the powerful relic which casts a massive AOE moonfire on the target location for moderate damage and adds an AOE dot to all hit by the beam.
Feral: Devilsaur Form - Turn into a friggin T-rex for a limited time.
Death Knight
Unholy: Summon Lich - Summons a random named Lich that casts multiple devastating frost and shadow spells at nearby enemies. Immune to stuns and silences.
Mage
Frost: Hailstorm - A great winter fog surrounds the caster and nearby allies increasing their dodge chance as shards of ice pelt and slow nearby enemies for an extended duration.
Arcane: Manabomb - A lesser version of the explosion at Theramore localized in a much smaller area of effect.
Monk
Windwalker - Four Point Paw Exploding Brain Technique - Instantly kills any targeted enemy npc. Stuns bosses for four seconds and does massive damage. Also looks cool with new melee animations.