If Blizzard offered both sharded and unsharded servers

Good times.

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Yet somehow it is perfectly fine for you to to the same?

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Not sure how you can justify this comment when the majority of players are in a different shard and you effectively will not know they exist unless the say something in general chat.
With the massive amount of banter that is going to occur in general chat they are going to have to spam general chat for you to even notice then

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Really have no idea. I have zero experience actually managing servers, let alone server launches. All my experience comes from is from actual retail and private server releases. I do fondly remember sliding around tirisfal glades killing murlocs on release day, but not to the extent that I would like to replicate it.

Yeah the difference between a MMORPG and a MORPG is not (really) a fine line.

People talk so much about how instanced content (dungeons, raids, BG’s) will play out that they neglect to see that it is all missing that first M, save perhaps for things like guild chat or general chat that finds its way into your instance.

The whole “massive” part, imo, has to do with open-world stuff – limited resources (mobs, respawn timers, gathering nodes, objects you need for quests, things like that) for hundreds or even thousands of players simultaneously competing for those limited resources. Sharding effectively increases those resources my a factor of how many shards are in the one. You could “shard hop” by joining different groups (with the help of an addon) and make use of the greatly increased resources by doing so.

In effect, sharding itself can convert a MMORPG into a MORPG instantaneously by making every shard into an under-populated server, depending on the level of sharding they enforce.

This is a great question. Conversely, what limit to that number of players in a given zone, at a minimum, would be acceptable to satisfy the MMORPG vs MORPG distinction? Unless they throttle that number high enough we’re left with a MORPG and not a MMORPG.

I wonder if there is, in principle, a number that is high enough to get us into MMORPG-ish territory (I agree double-digits, even 99, is not high enough) but is low enough to avoid the worst parts of server stability and playability? I am not sure there is a “sweet spot” that forms a reasonable compromise between these two desires.

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The one thing all of you that are going on about the entire "M"MORPG distinctions are ignoring…

An MMORPG is by definition a game where MANY people are playing the same game in the same world at the same time. Nowhere does it state that you must see and interact with all of those players at once.

In some cases (like massive launches of a re-release of a very desirable product), not seeing all of those HUNDREDS of faceless zerglings in the TINY starting zones not designed for that many players at once is preferable.

Once the launch period passes, players will naturally be spread out, and not everyone will be trying to log in at the same time, so that will spread the population more.

If you don’t trust Blizzard to limit sharding to during launch, that is on you. If you don’t trust them, you should even bother playing their games.

I trust them, and will be playing at launch of Classic. Especially since, from reading what they have said so far, I believe there will be sharding during the launch of Classic.

Okay, opinion noted. I find it bizarre, and indeed the entire idea of “trusting” a giant corporation in any sense except “I trust it will do whatever strikes it as most profitable with no concern for integrity or anything at all but profit” strikes me as ludicrous.

I, and likely the other people you regularly complain about, will play Classic despite not trusting the corporation that makes it any further than we can throw it, however much you tell us we shouldn’t.

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In your opinion.

Not everyone is going to be logging in at the same time at launch either.

What happens whe you have 3 or more races moving into an area that still has a limited amount of quests and resources?

People need to remember that questing and leveling in classic is nothing like leveling in modern wow and is rather linear.
People realistically are not going to start spreading out until the mid 20 to 30 levels when the ability to back track to old zones and do pick up quests is an option or progress into harder content

Agree, however my point about resource limitations divided by server/zone population and how those resources multiply every time a zone is sharded, I think, is valid. The instanced content, for example, has resource limits for just 5 or 20 or 40 people in it, which is why gold farmers like to use instances so they can remain “hidden” in their solo-content (effectively, since they are the only one’s in there) and export gold-generating things out of that solo content into the wider world of people and a singular MMORPG economy.

Not about trust at this point. It’s about decisions they’ve already made and some things they can’t walk back. They are not going to use singular-server-per-machine architecture, which is a critical example, which means they have all but forced their hand on sharding.

There will be sharding, almost 100% sure on that. The question now is how to get them to manage the sharding to try to thread the needle between competing desires, all valid, and whether they can pull it off.

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Which is fine. I’d prefer that it doesn’t extend beyond the limited launch window they’ve talked about.

Some people, however… Seem to think they should go back to the single-server architecture they had in Classic, regardless of cost, because they seem to think that Blizzard “owes” them Classic as a gift because they “fought for it for 10 years” or some other pathetic drivel.

Blizzard is going to make whatever moves they can to reduce cost and maximize ROI. That means things like sharding, loot trading (and anything else that will reduce the need for more CS reps), and things of that nature. The sad part is that there are many (unlike you) who refuse to accept that Blizzard is making this because retro games are the in-thing now, and there is money to be made. Not because they want to give those that have been “fighting for 10 years for this” what they want.

BfA has been very lackluster and poorly received. Why do you think they’re going with a shared sub for all of WoW?

Not to kill private servers, as those have existed since Vanilla was the only WoW we had.

You are the only anti-shard poster that I have seen accept the inevitable and actually want to try to find a solution in the middle. Cheers for that.

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Perhaps we could get a commitment from Blizzard that they will reserve a finite list of zones that will never be sharded, period, even if that means the server goes down due to population stress. I’m thinking something like Hillsbrad Foothills as just one example, reserved for wpvp reasons. A line-in-the-sharding-sand, if you will. Major cities would be the next obvious (to me) place where sharding shouldn’t happen.

The list itself could be the beginning of a compromise, and the discussion of what should be included and what need not be included on that list, and why, would help the community attempt to thread a very tricky needle.

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Blizzard’s statements regarding sharding being used “when necessary” even in old content zones on RP servers have been linked numerous times in other sharding threads.

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I don’t, but you’re just trying to elicit a response from me that you can flag. Not going to happen, if you want me to react to your provocations, we can get on discord.

Tne ONLY way to avoid a release day type of slowdown to leveling is to avoid release day. Only a comically low number of players per shard would remove tne competition you speak of.

I’ve got no problem with the competition. I played on Nost/ED/elysium when they released. But when the real thing keeping you from leveling is frequent disconnects/desyncs, I’d prefer sharding.
To clarify–my stance on sharding is only for the 1-6 (starter area). Goldshire/Razor Hill/etc would not be sharded.

In another post you were pro-sharding sooooo

#nochanges

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I’m pro whatever Blizzard has to do in order to ensure servers have a healthy, stable population long-term. If they can find a way to do that without sharding, cool. I’m sorry you’re so shortsighted and can’t see the larger picture.

Sharding will only be there for maybe the first week of launch. It’s a non-issue.

because i like your name i wont be mean.

we dont know if they will or they wont. its not set in stone.

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I can take the punishment, daddy. Be as mean as you want. You’re talking to a guy who was terror of the old Raid & Dungeons forum back in ‘t3h day’ when most of the #NO CHANGES crowd were about six years old and never actually played vanilla on live realms.