No worries. There wouldn’t be one complaint from me because I remember what it was like in the beginning of WoW with crowded zones, lag. queues, random crashes, etc.
Dealing with all of that for the initial rush and short time it would be would be worth it to me and I have very, very limited time to play games these days.
I enjoy seeing the full zones and not having people disappear and appear randomly without warning. Not to mention mobs and nodes. I don’t have an issue with grouping up to complete quests. It seems many want to take the mmo out of mmorpg.
I want my old realm back so bad. I’d go to a no sharding realm in a heartbeat over my okd realm though. I’m ok with lag and crashes. I deal with it all the time on undocumented servers.
I really think people are blowing the number of people in starting zones out of proportion. A whole server won’t be in one zone.
Really until we know server pop caps we won’t have any idea.
With the amount of people saying they won’t play the first week to avoid congestion and the rush of players it may not be too bad.
Also, I don’t play on pvp servers. I think its the pvp servers that are gonna have the issues.
WSpeaking only for myself, I could live with that.
But, on the flip side, could you accept that if you choose to play on a labeled “sharded” server, you don’t get to complain about quest mobs, quest objectives, other players or resources appearing and disappearing around you or being in a barren wasteland even if /who says there are at least people in that zone. You also do not get to complain if sharding is used beyond the starting areas or beyond a brief time at launch.
Submitting tickets or posting forum complaints about these issues warrants an in-game suspension.
I heard there was a bigger offensive against it, they even held out longer. People having e-sex in goldshire apparently have the biggest pair of nuts when it comes to fighting Act-Blizz.
In my experience on RP servers no one RPs. If you want to RP there is a small handful of servers known for RP. The rest of the RP servers are just like pve servers. We don’t have to deal with login q times, bg q times… no server crashes with content updates.
When BfA came out i was in a leveling group with some old military buds. Myself and another guy could play all night no problem. 2 of the others were on for 2-3 hours before their server went down and didn’t come back up until the next day I believe. RP servers are the best. We usually have a balanced faction pop and a decent server pop and a very tight knit community. If black lists were enforced anywhere it’s on rp servers.
It is true that there was a more concerted effort against sharding on RP realms than on non-RP realms. All that effort ultimately did nothing to prevent sharding on RP realms.
Blizzard got caught sharding in old content areas, and people called them out on it. Blizzard claimed it was an “unintentional bug” and that they would “fix it”, which they did–temporarily. Then they got caught sharding in old content ares again, and got called out. They once again claimed it was an “unintentional bug” and that they would “fix it”. Once again, they “fixed it”–temporarily.
This pattern repeated itself a few more times, until Blizzard finally “confirmed” (and I will paraphrase here) that sharding is “off” by default in old content areas, but would “kick on” and be used in those old content areas any time Blizzard felt there was a need, although they would tell us exactly what would constitute “a need”.
There seems to be a much more concerted effort against sharding from those that desire a truer classic experience and Blizzard has already acknowledged that sharding is completely and totally antithetical to vanilla.
Will that larger effort be for naught, as in the case of RP servers? I do not know. I DO know, however, that without that larger effort against sharding, sharding is almost certainly guaranteed.
After years of saying they were going to fix it on rp servers i thought they finally did last july…
Could be mistaken i only started playing again recently and thats only the re aquire some lost achievements thanks to cata.
Unless I am mistaken, all they really did was to issue a statement that (again I will paraphrase here) sharding is “off” by default in old content areas, but would “kick on” and be used in those old content areas any time Blizzard felt there was a need, although they would tell us exactly what would constitute “a need”.
Maybe another poster can correct me if I am incorrect. If I am correct maybe someone can confirm that is what happened.
I thought i actually read it in tha patch notes this time.
Before that it was on by default in all areas.
Regardless of whether i am correct or you are correct the fact remains blizzard has continually said one thing and done another in regards to sharding.
How or why people believe blizzard when they say “temporary” is beyond me especially when they have continually demonstrated that it will never be “temporary”
From my experience of recently trying a RP realm with the main reason being to get away from sharding, the only place that was sharded was when I went to the Darkmoon Faire. It was completely sharded with people from many realms and rarely saw anyone from my own.
I started a new human paladin. Elwynn Forest and SW wasn’t sharded at all. It was so nice to see only people from my realm and the legitimate number of people around me. To be fair, my pally is only level 10, so the only zones I can speak of at this time is Elwynn Forest and SW. But again, the Darkmoon Faire, even on a RP realm, was completely sharded.
The reason is because of the majority of people are in bfa zones.
My server is continually full and there is only a few dozen people in org at any given time
BfA doesn’t have the original zones, original talent trees, etc. Telling someone to play BfA is simply trolling at this point, and will be flagged as such.
No. If you want the original zones, with the original quests, talent trees, abilities, etc… THAT is what Classic is for. Sharding for a limited launch window has no negative effect on the game.
You are free to choose not to play if you don’t want sharding during launch.
Sharding does have a negative impact on the game; and if this were not true then there would not be such a strong opposition to sharding in the first place.
Sharding is a feature in the modern game that I despise more than even things like LFR or Dungeon finder.
Sharding is even slightly worse than achievements. That is how bad sharding actually is.
You flagging people as trolls just because you do not like their opinion is also ridiculous. That’s the same sort of nonsense that persists in the AAA gaming industry now days and exactly why gamers are leaving AAA gaming because its flooded with a bunch of people who cannot argue a point with logic and reason, but instead ask for assistance from “Big brother” because their opinion cannot stand on its own.
Long ago in a different WoW forum I promoted a way to give the classic zones to the modern game for those people who want those experiences, but it fell on deaf ears because the players claiming its only about the zones are not actually satisfied with that; nor do they actually want Classic WoW, they want WoW 2 or some sort of Classic with a strong sprinkling of easy mode more akin to The burning crusade.
These people instead of just championing for the burning crusade like they should be are instead trying to change classic WoW into something they want. What these people fail to grasp is that their goals to achieve the burning crusade in classic are destroying their chance for the actual burning crusade; in turn destroying all chance for a good gaming experience.
All of this because they want what they want rather than what was.
Sharding isn’t bad, but keep thinking it is if that helps you sleep at night.
Actually, I’m flagging them as trolls because telling someone to play BfA that obviously does not like BfA is trolling.
Actually, people are leaving AAA gaming because gaming has changed with the times and so many old-timers with their “get off my lawn” mentality refuse to adapt to it.
Sounds like an interesting idea. However, it doesn’t address the old talents, old spells, old skills, etc.
That’s your opinion too. TBC was one of the worst times in WoW simply because of how raids were handled and all the guild poaching that the raiding structure actively encouraged.
That is exactly the way your posts come across as well.
I really think you are missing the point. I have never said that Classic WoW was absolutely perfect. There are things about it I did not like, but because it’s a game that most people in the classic community want to play again I am instead against changing it because no one will draw the line in the same place and hold a standard.
So the best possible and most practical solution is to stick with the original content, the original features and original components from the original time line and build Classic WoW from that components and features list using the best possible options within that timeline.
This is not a new idea, I was not the one who thought of it first, nor do I claim to have added too it, but I do agree that the concept is sound and logical.
Old timers and people who think like we do are why Classic WoW is popular. We want the old game we once played and loved again.
Trying to change that is ignoring the fact that there are a lot of us, and you may think we’re saying “Get off my lawn” but in reality we’re saying don’t mess with it, it’s fine the way it is.
The unfortunate problem we face here are there are those people who never played it or only played a little but want the present wow features and functionality and quality of life added to suit their own desires when that is not how the game originally was or played.
Where the difference exists is one group of people wants their old game back, while a different group of people want similar game; not the old game.