If anniversary doesn’t keep progressing into later xpacs and it’s just a perma tbc server, I expect it to die just like SOD did.
- New classic versions (titanforged servers?) will make it all more likely that people stop playing after they get there BIS
- Without GDKPS there is no point in raiding after your guild conquers the raid and moves on to a new game version.
I appreciate what GDKPS can do for players, but as I’ve said before as a classic philosophy, they ruin the spirit of the game. I don’t think Blizzard should punish players for raiding via the exchange of in game currency or items, the solution is to find or create a guild or community that raids the way you prefer. I just hit my first 60 on alliance side. After doing the mount quest (paladin) I have 400g to my name. I was able to join a hybrid SR/GDKP guild that said they have no problem helping new toons with progression.
I also want to point out that in classic WoW was never meant to be a static MMO as era has become without any new content. The whole design philosophy of WoW is new content every year or so. We have an unchanging game version that is era. GDKPS are in fact bringing people back. This isn’t an opinion. When I came back to era a few months ago, Stormwind and Org were both ghost towns. Now, after anniversary is on Naxx, people are realizing that TBC is coming, and there is no point to progress any further until TBC.
I do think GDKPS are both good and bad for future of any WoW version that has them. It’s unfortunately not a black and white issue.
GDKPS ruin the spirit of the game, nudge players into RMT, contributes to botting behavior and destabilizes the economy making things much more expensive. See a nice cloth green armor at level 20 with 8+ int on for your mage or warlock? Expect to pay 50g-100g Furthermore everyone is just paying for boosts. Leveling in the world feels like a solo experience now and it is impossible to find groups for some group quests.
However, on the + side, GDKPS allow for the transfer of wealth between players. Everyone who raids can benefit. It allows players to gear quickly and efficiently without loot councils, favoritism, or toxic drama. Loot that has pre-sold is usually announced letting players make an informed decision about running with that group. It allows people to buy consums, world buffs, and anything they might need for when they have time to raid with a busy life schedule. Furthermore, GDKPS are always going, so it can be easy to find a group or raid that fits your schedule. GDKPS also help to retain the player base.
If anniversary is going to a permanent tbc server, then Blizz should incorporate some type of raid for gold scheme in anniversary TBC. Some options include Hoard of Treasure. After the final boss is defeated, players can loot a chest that drops a ton of gold that is split between the raid, (while Blizzard still keeping GDKPS banned) Another option is Guild Stores. A guild store allows guilds to send raid loot to it that no one needs to a guild store for purchase with gold. There should be some type of system that prevents players from just joining, buying loot and leaving. (Rep gains with guild/raiding with guild etc) This system would keep the design philosophy of guild structures while allowing players to help guildies or do things with the guild in order to buy loot from the store. The gold would then be split between all the players in the guild who have achieved a game calculated rep or rank. I think a game side ranking system (like classic pvp) could be used, where the game ranks you based on how much you do with your guild.
Thoughts?