If anniversary doesn't roll into tbc/wotlk expect SOD style death

If anniversary doesn’t keep progressing into later xpacs and it’s just a perma tbc server, I expect it to die just like SOD did.

  1. New classic versions (titanforged servers?) will make it all more likely that people stop playing after they get there BIS
  2. Without GDKPS there is no point in raiding after your guild conquers the raid and moves on to a new game version.

I appreciate what GDKPS can do for players, but as I’ve said before as a classic philosophy, they ruin the spirit of the game. I don’t think Blizzard should punish players for raiding via the exchange of in game currency or items, the solution is to find or create a guild or community that raids the way you prefer. I just hit my first 60 on alliance side. After doing the mount quest (paladin) I have 400g to my name. I was able to join a hybrid SR/GDKP guild that said they have no problem helping new toons with progression.

I also want to point out that in classic WoW was never meant to be a static MMO as era has become without any new content. The whole design philosophy of WoW is new content every year or so. We have an unchanging game version that is era. GDKPS are in fact bringing people back. This isn’t an opinion. When I came back to era a few months ago, Stormwind and Org were both ghost towns. Now, after anniversary is on Naxx, people are realizing that TBC is coming, and there is no point to progress any further until TBC.

I do think GDKPS are both good and bad for future of any WoW version that has them. It’s unfortunately not a black and white issue.

GDKPS ruin the spirit of the game, nudge players into RMT, contributes to botting behavior and destabilizes the economy making things much more expensive. See a nice cloth green armor at level 20 with 8+ int on for your mage or warlock? Expect to pay 50g-100g Furthermore everyone is just paying for boosts. Leveling in the world feels like a solo experience now and it is impossible to find groups for some group quests.

However, on the + side, GDKPS allow for the transfer of wealth between players. Everyone who raids can benefit. It allows players to gear quickly and efficiently without loot councils, favoritism, or toxic drama. Loot that has pre-sold is usually announced letting players make an informed decision about running with that group. It allows people to buy consums, world buffs, and anything they might need for when they have time to raid with a busy life schedule. Furthermore, GDKPS are always going, so it can be easy to find a group or raid that fits your schedule. GDKPS also help to retain the player base.

If anniversary is going to a permanent tbc server, then Blizz should incorporate some type of raid for gold scheme in anniversary TBC. Some options include Hoard of Treasure. After the final boss is defeated, players can loot a chest that drops a ton of gold that is split between the raid, (while Blizzard still keeping GDKPS banned) Another option is Guild Stores. A guild store allows guilds to send raid loot to it that no one needs to a guild store for purchase with gold. There should be some type of system that prevents players from just joining, buying loot and leaving. (Rep gains with guild/raiding with guild etc) This system would keep the design philosophy of guild structures while allowing players to help guildies or do things with the guild in order to buy loot from the store. The gold would then be split between all the players in the guild who have achieved a game calculated rep or rank. I think a game side ranking system (like classic pvp) could be used, where the game ranks you based on how much you do with your guild.

Thoughts?

Of course. There are a lot of people who will jump ship to the next thing if there’s something else. It seems as though the continual progression of WoW that we see in Retail has a purpose…

:woman_shrugging:

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of course it will :expressionless: because TBC just doesn’t have staying power. it’s not a very good game by itself.

So don’t play TBC Era, Eyr.

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Despite you being a Tauren trapped inside a human’s body , I find that TBC will be very enjoyable for those who week to play it, especially those who enjoy PVPing.

What about the PvP is the compelling feature?

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you used the word GDKP 12 times according to my Ctrl-F.

What’s really the agenda here?

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the real agenda is Era Dorks dont want TBC Era and/or WoTLK Era because they live in fear that TBC Era and/or WoTLK Era would be more popular.

it’s not necessarily a total zero-sum game; there are players (like myself) who could/would make characters for perpetual Level 60/70/80 content, if it was an option.

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You can find players to fit any playstyle you want. The first 3 expansions were indeed the best 3. I’d like to play more of those as well. However, the players are a bit too toxic as a whole. I fit into the group that likes the same content, but I also want the freedom to be able to play as I like. Not follow some stupid metas because that’s how sheep want to play the game. I’d love it if they’d open servers to cater to me. But that’s not gonna happen.

Eyr, please remind everyone that the game is better without summoning stones.
That players prefer waiting at Scholomance (4 of us) for the fifth player (a Warlock, in this case) to arrive at Caer Darrow.

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Era content is terrible.

Brain dead raids and dungeons.

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context.

1.12 content being post many nerfs is painfully easy. Unfortunately many of the parse junkies (nothing wrong with parsing) prefer the easy mode because they cannot be bothered to do mechanics as these things hurt their parse and feelings.

I mean what mechanics?

Most fights have 0-1 mechanics you simply bypass because DPS is so high.

The only fights that have mechanics are Naxx really and even then it’s brain dead.

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mosy were nerfed into meanigless state or removed entirely.

Blizzard did this intentionally so that guilds who were behind could catch up and see the content.

This patch progression of content nerfs was also present in TBC. The good feature of TBC classic is that they gave us the mostly pre-nerf content and then nerfed it in next phase content so players could progress.

Example pre-nerf KJ or LV vs post nerf are almost entirely different fights. Pre-Nerf Vanilla was much different also, just most people never did it so they dont know.

We really should be getting pre-nerf versions with out later nerfs because modern gamers are more in tune with their characters and can do more.

Nerfing the content in 2005-2008 is somewhat understandable because high-level raid discussions were limited to forums like Elitist Jerks and kill videos weren’t necessarily specifically from the perspective and each class/spec … so players didnt have ready access to walkthroughs of every kind.

That started changing 'bout the time of WoTLK, so keeping the strategy to killing bosses a ‘secret’ (for the purposes of faction/realm firsts) wasn’t really a thing anymore like it was in Level 60 WoW and early TBC.

If guilds cannot clear the (unnerfed) content at Level 60/70/80 in #TheCurrentYear, that’s a player issue.

‘Story Mode’ raiding should remain in retail where it is (I’ve heard).

I did vanilla all day thru AQ40 and the fights were all target dummies for the most part.

I’m doing mop classic and Im 16/16H this raid tier and the fights are so much more fun.

Idk how anyone can consider era type PVE fun, it’s like the most boring pve to ever be made.

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Honestly, I’d love a TBC Era server - even more so if HC would progress into TBC as well.

On Era servers people chill way more because they have the time to play through contents with no pressure.
An I too would play more were all three Classics open for play.

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I fully agree, MoP has easily some of the best PVE ever.

Anniversary / Era 1.12 PVE is boring for sure, its only there so you can gear for PVP. The wargames if you play them are really good.

Rare Eyr W.
TBC is pretty bad

So you see a few more people starting to play on era and your first thought is “this is because of gdkps” :joy:

Era wouldn’t be the ghost town it is if it wasn’t for gdkps. The servers are so over inflated it’s rough for new people. You are expected to somehow come up with Tens of thousands of gold just to raid as gdkps have completely taken over the server.

Private servers had much much healthier versions of era, and they banned gdkps.

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