Is this based on use of mind flay or mind sear or the damage ticks? Because those two are very different terms.
Ticks of dmg from each. It has an incredibly low proc rate however.
When it does decide to procc like 2 or 3 times in a short time it looks amazing and I find it visually overloads people in pvp and confuses them.
Agree.
I wish it wouldn’t be so random. I’ve had multiple up at times and other times dry spells so long I had to order a crate of carmex for my lips on Amazon.
I would prefer if there was more predictability with them like on successful completion of a channeled spell you proc 1. This would give some more ebb and flow especially in PvP deciding if you can get away with a full channel or not. A little reward for not being kicked.
Obviously some changes to damage and total amount uptime to compensate for the guaranteed tentacle but I would much rather see more consistency with them. Right now they are too random and outshined by other nodes.
3/4 of our Capstones are really bad atm because you have zero control over when they decide to procc. In almost every single case I would rather take that single point and place it into something that guarantees a boost in DPS over a “random, maybe, could be, sort of” talent.
The one capstone you have control over forces you to summon a purple squid jellyfish thing every min to even use effectively which just feels weird doing as a Shadow Priest.
Still rocking no capstone builds at the moment for PvE and PvP.
I don’t mind the Mindbender that much but I won’t be putting in any points into capstones at 70. I see no reason, tbh. Even summoning Kevin after 25 spirits doesn’t seem worthwhile because it’s out of your control.
Yogg is a really cool vanity pet you get to summon right as you win.
Yeah the proc rate feels so … rare. Summoning one right as the pack ends.
Really makes me wanna give up to the old gods.
I think the mind flay pvp talent should have been put into the spec tree. Haste for finishing a mind flay cast would be nice. Talents like Idol of C’thun make me dislike the RPPM system blizzard has. If you get a few good procs you are guaranteed famine for a little while. I get that it works in reverse as well but sometimes I just want RNG to be RNG, the highs and lows that come with it. I’d rather they have implemented an actual luck stat to help RNG based builds.
The C’Thun capstone really should just spawn a single target tentacle when you cast Devouring Plague and an aoe tentacle when you cast Mind Sear after spending 100 Insanity, or just spawn with every use but have a max of 5 or something.
This is by far my favorite capstone talent. It is so satisfying seeing multiple tentacles spamming Mind Flay and Mind Sear. The Insanity generation feels great when you have several up at the same time. However, it feels awful when nothing spawns for long periods of time. Given how long it takes to generate 100 Insanity to use Mind Sear, the tentacle that has a chance to spawn that spams Mind Sear should do a lot more damage.
Ok this is better than my idea. New tentacle on DP sounds nice.
I would really like to see a talent that rewards channeling Mind Flay to completion or near completion. I think talents that buff weak abilities or fillers interesting. Mind Flay: Insanity is a good example. Similar to Prayermonger’s idea, it may be interesting if Idol of C’Thun was changed so that channeling Mind Flay to completion or near completion spawns a Void Tendril. That would be like indirectly increasing the damage and Insanity generation of Mind Flay. Make Mind Sear an AoE filler again (create a new AoE Insanity spender) and spawn a Void Lasher upon channeling to completion or near completion. The tentacle duration would prevent the player from spawning an unlimited amount.
I want to be a tentacle monster shooting void laser beams everywhere.
DP tentacles giggity
Oh god we are that class now…
Imma DP everyone.
EVERYONE.
Someone is apparently offended by our posts about DPing people. Which we all know means DEVOURING PLAGUE.
DEVOURING PLAGUE = A spell that can be cast by a Priest in Shadow Specc.
So when I say I am going to DP everyone. That means I am going to DEVOURING PLAGUE them.
Stop being offended by Acronyms used for in game spells…
+1 Agree with adding a control to this Capstone.
Every DP summons a Mind Flay Tendril.
Every Mind Sear summons a Mind Sear Tendril.
That actually provides a good logic in the code versus <10-20% chance to proc when using Mind Flay filler, Mind Sear spender.
I posted an idea a while back about how I would’ve liked for Mindgames to affect our Idols in some way since it could play into the whole Insanity/Whispers/Old God aesthetic we have going on.
For example, casting Mindgames while talented into C’thun Idol would guarantee your next Mind Flay/Sear to spawn a tentacle.
Another suggestion I had was to have it where casting Mindgames whilst talented into N’zoth idol would force all Corruption stacks to explode on your target.
Essentially, the idea was to make it where the Idols feel less RNG/passive and give us a little more deterministic control over them via Mindgames casts.