This is primarily for arena, and also primarily for helping smooth out damage so it isn’t as spiky as it is now, but ideally games remain at a similar pace. Goal being to reduce frustration/stress around the healer role and open up a bit more breathing room in general.
-Reduce the amount of Mortal Strike effects specs have. Realistically only a couple specs should have these if any, namely Arms War and Unholy DK at most. Right now, there are only a few specs in the game that do not have an MS, more specs have it than not which creates a bit of an imbalance between having one and not having one. This would help make healing a bit more consistent across the board, possibly easier to balance as well.
-Prune active DPS defensives across the board, and passive defensives from class and hero trees. Right now it feels like DPS specs have constant defensive answers to damage, leading to tuning having to be spiky and higher on the damage output end for most if not all specs which is not the most engaging gameplay nor the best to learn from. This has gotten much worse post SL as DF added numerous passive defensives in the class trees, and TWW added one or two for every single spec in the game.
This effects more than just PvP as well, as it seems damage is always needing to go up in order to tune around these additional defensives including in m+ (common complaint). I dont think having as many passive defensives as we do is a good thing.
-Fix Healer MMR/CR when going 3-3, this is a longstanding issue. Nobody should be losing CR or MMR for going 3-3, even if you are vsing people lower mmr than you randomly. This happens specifically to healers as sometimes you can get paired with a lower MMR healer to speed up the queue. I’ve had multiple sessions where it was frustrating to climb due to this happening, going 4-2 or 5-1 nets you nothing (in some cases, you lose cr/mmr, and you definitely lose for 3-3) despite the skill gap not even being that large. This absolutely effects healer participation in a negative way.
-PvP talents are still a bit imbalanced in terms of what you have to pick between. For example, some specs (ww) have no defensive options in their pvp talents as all of them are in the class tree or are baseline. This opens up more options for them to pick between as they can go for damage or utility without losing defensiveness. I dont think its great that some specs have to pick between damage, utility or defensives while others get to pick between damage and utility only.
This would only work if the specs that had defensive pvp talents were already as tanky without them, but that is not the case. I think this gets handled if the second point is taken care of though and defensives are pruned a bit.
I am personally having fun in pvp right now, but I do think at some point these issues need to be looked at, especially 1 and 2. The 2nd issue is effecting the game overall and I really think theres just way too much passive stuff going on with defensives now.