Ideas to improve Elemental without a major rework

Flame Shock - No target cap

  • This is a no brainer and will provide better scaling interactions with a number of other abilities.

Lava Surge

  • This should still have a target cap, 3-4 targets. This effect greatly contributes to the lava burst spam and putting a cap on this will allow lava surge procs to feel more meaningful when they happen.

Icefury

  • Include the frost shock cleaving mechanic from electrified shocks.

Electrified Shocks

  • Now acts similar to flux melting, any time you cast frost shock, the target takes increased nature damage for a duration. This would allow more consistent application of nature damage boosts and give frost shock more value overall.

Unrelenting Calamity

  • In addition to current effects, Earthquake slowly follows enemy targets. Quality of life addition.

Surge of Power

  • Chain Lightning also doesn’t lose damage with jumps. -OR- Chain Lightning jumps to 3 additional targets. This talent is great but chain lightning could use a boost here to incentive use over lava burst spam.

Aftershock

  • Replace this effect with a new one: Your maelstrom spending abilities summon a lesser elemental for 5-7 seconds. Earth shock and elemental blast summon a storm elemental that casts lightning bolts, and earthquake summons a fire elemental that casts a flame Shock and then fire nova. This would do two things: one is to add a more competitive option with a simpler style against surge of power, and two it would add more elementals to the elemental spec. This talent is currently very underwhelming.

Master of Elements

  • Change the effect to a duration instead of next spell cast -OR- Have the effect stack two times -OR- buff the effect. This talent is engaging and incentivizes weaving nature spells between lava bursts but it clearly isn’t quite good enough to achieve the goal.

Power of the Maelstrom

  • Change from 25% to a 100% chance at 2 points. Change from two overloads to one. This boosts the effect overall and incentivizes weaving in nature spells between lava bursts.

Elemental Equilibrium

  • Remove the 30 second cooldown from this effect and reduce the damage bonus to compensate. This will incentivize more consistent use of all three elements, which I believe is the intention of the gameplay behind this talent.

Liquid Magma Totem

  • Lower the cooldown to 30 seconds, reduce damage to compensate. This allows a more consistent application of multiple flame shocks.

Choice node with Liquid Magma totem

  • Remove Primal Elementalist from the choice node, and instead place a new talent here that allows Earthquake to spread flame Shock to new targets once per second. This will do several things including having a passive option to spread flame Shock and also giving more power to earthquake.

Primal Elementalist

  • The active skill from each elemental should automatically replace the summon elemental skill on your bar. So after summoning fire elemental, Meteor should replace the skill for its duration. Players already do this with macros, just put it in game.

Echo Chamber

  • This talent should be a one point node. It’s a good talent but should be more competitive with other capstones.

Searing Flames

  • In addition to current effect, maelstrom spending abilities increase fire damage by 10% for X seconds. This talent is currently useless as we are swimming in maelstrom with weak spenders. This would give spenders more power and make the talent more competitive.

Echoes of the Great Sundering

  • New effect: Earth Shock auto casts an Earthquake centered on your target. This would add quality of life to earthquake use, and make the talent more competitive.

Magma Chamber

  • Reduce total number of stacks needed to reach the 60% boost to 10. This will incentivize using spenders more often.

Skybreakers Fiery Demise

  • This talent should be easier for Storm builds to access, move it higher in the talent tree even if it must remain a capstone.

Primordial Wave

  • Add Lightning Bolt to the mechanic. This talent should be practical for storm builds as fire already has Ascendance to spec into. Add lightning bolt similar to the enhance version.

Rolling Magma

  • Include Lightning bolt and chain lightning in the CDR. 0.25 / 0.5 seconds. This will allow this talent path to function better for storm builds.

I don’t think Electrified Shocks is needed at all. Maintenance debuffs are just kind of annoying and the lightning build has enough debuffs and buffs to pay attention to already.