In Liquid Maximum’s stream today, Danwarr from Method talked about how the left side of the Fury tree was boring to play on the alpha right now because there aren’t enough active buttons to press, and Bloodthirst is pressed way too often without much else feeling worth pressing. He also stated that a lot of people are trying to find ways to make a left-hand side build of Fury that doesn’t use Rampage because Rampage feels like it isn’t worth pressing.
So, I figured we could cook up some ideas for how to make it more active without removing the identity and playstyle of “make auto attacks great again” and “make bloodthirst go brr” that it currently has. I would also like to try to solve the problem of other buttons, especially Rampage, not feeling good to press. I invite everyone else to come along with me and submit your own ideas for ways to change things while maintaining the core concept of what currently exists on the left-hand side. This is a creative exercise, and we will see if anything anyone says gets included in the future.
Here is an initial idea to prime the pumps. It may not even be a good idea, but it’s an idea:
Cadence of Fujieda
Since Frenzy and Cadence are almost the same effect but one works off Rampage and the other off of Bloodthirst, and since Rampage needs to be more useful, what if Cadence became an active ability that interacted with Rampage?
- 1.5 min cd. For the next X seconds (probably around 20-25), gain Fujieda’s Cadence, gaining 1% haste. Using Rampage gains another stack of Fujieda’s Cadence. After the effect ends, a number of auto attacks equal to the amount of stacks of Fujieda’s Cadence you had are guaranteed to critically strike (or have a Y% higher chance to critically strike).
The idea here is to make it have the same overall vibe that it does currently, but on an active ability. The stacks would increase with Rampage instead of Bloodthirst. Since Rampage is cast less often than Bloodthirst, the haste ramps slower, but there is a payoff at the end that rewards you for doing well while you have the buff and plays into the auto attack centric style.
The effect with perfect play (using Recklessness when Fujieda’s Cadence has 12 seconds remaining, using Rampage immediately after using Cadence and then immediately off CD, etc.) would only be able to be extended enough to get 4 to 5 stacks of haste early in the expansion. As more haste gear is gained, maybe you could get up to 6 to 8 stacks.
The most obvious problem with this is that you can currently talent Cadence without taking Rampage, so something would have to be done about that. Alternatively, something would have to be added to this idea to where the stacks could be increased by another ability in some way as well (that isn’t as easy to pull off as using Rampage).
So, that’s idea #1, and there are way more ideas that are probably better than mine, especially considering my idea only makes it more active and varied for like 20 or 30 seconds every 1.5 minutes. How would you go about it?