Ideal Secondaries for Ret paladin (Templar)

can anyone tell me what is the loadout for secondaries?
currently am at
29% crit
9% haste
43% matery

Understand that there is a breakpoint for crit to aim for (30%) but what about haste?
Do i need at least 10% unbuffed haste which means dropping some mast?

EDIT: looking at m+, not raid

Thanks

ideally you sim, if your looking at m+ then your going full crit and dumping haste

I don’t know about breakpoints, but generally crit and mastery are Templar’s best stats, with crit beating out mastery in AoE, and mastery winning in ST. Personally I wouldn’t let my haste drop so low though, sounds not fun.

1 Like

You should probably sim yourself on raidbot with 5 “bosses” to guide you in which piece you want.

Mastery is most likely top with haste and crit somewhat close to each others depending on the situation and “build”.

But all in all, best case scenario you probably end up wanting Mastery on all pieces.

Templar is Definatly crit as crit hammers makes the hammer explode for more Ae damage.

On my weapon there a 1% difference between haste/crit and haste/mastery on 8 targets and 0.7% on 5.
With Crit/Mastery being in between in both.

On 1 target there’s virtually no difference

Thank you all for the replies.

Yes i did sim but i was skeptical.

Because on dungeon slice sim (M+) raidbots is advising me to go even lower haste (8%) and to load crit to 31% and mastery to 45%.

I refuse to believe that such low haste is optimal for me because ase the abovementioned poster mentioned, its not fun to play with such low-ish haste. each button feels so slow.

1 Like

It’s also worth pointing out that if you like Herald, and if it ever gets buffed or Templar gets nerfed, you’ll probably regret going crit > mast > lower than 8% haste.

Unless you’re rich and can redo your stats whenever you want. :yum:

Good luck out there, Bigbatiao.

I do want to point out that you dont want to let mastery drop too low for crit. If it gets below 7k (i dont remember the %), mastery will actually weigh higher than strength. I know this because ive been transitioning my pally from herald to templar (its an alt) and he had too much haste and not enough mastery in the first place. But during the gearing process mastery dripped too low. So, there is absolutely a minimum amount of mastery you must have, and even so with 10k crit and 10k haste, mastery is still rated higher than both.

Pretty sure that was solved when they nerfed the scaling and buffed the baseline by 5%

Mastery shouldn’t at any point have higher value than strength anymore, not at any point that matters anyway.

Pretty sure 2 days ago when i simmed that was what it told me. Pretty sure my eyes didnt deceive me. Pretty sure. Yea.
Anyways, i through on a crit/mastery ring and mastery dropped back down below strength. So, definitely a minimum point there.

Stats weight sims are inaccurate.

If it was doing that you can link the report here though, I’m sure everyone would be grateful to see the specific circumstance in which it said this.

Mastery had higher weight than strength at the start but like I said, they fixed it.

1 Like

To care enough to do it or not to care enough to do it. That is truely the question. I couldnt care less about you but i am obligated to further along information if something is broke.
Ill contemplate my next move carefully.

What are you talking about, just show us your sims.

It doesn’t take that long, it’s not a dissertation on the event of the last century.

Hell, give me your character name and server, I’ll sim it for you.

Here’s the disclaimer on stats weight on raidbot though

Raidbots strongly advises against using stat weights - they are an outdated tool and often result in sub-optimal results. Using direct sims of actual gear (like Top Gear and Droptimizer) is a vastly better approach.

Look I just did mine, took me 30 sec.
ST M+build*
https://www.raidbots.com/simbot/report/cRR7tvPLu2Uaz1zHZYDJNA

5 targets* M+ Build
https://www.raidbots.com/simbot/report/pzw8MrK6GNpr5GqX7KZWEm

Hey look the worthless stat weight engine show crit higher than strenght on 5 target!

I’ll participate since this is interesting and that Hunter seems… weird.

Patchwerk
Haste              18.42
Mastery            18.23
Critical Strike    18.17
Strength           18.02
Versatility        16.79
Weapon DPS         98.81

Dungeon Slice
Critical Strike    29.68
Haste              26.12
Strength           21.91
Mastery            20.87
Versatility        19.84
Weapon DPS        121.81
1 Like

Ill do it when i get home. Happy?

1 Like

See I stopped using dungeon slice because they do weird things but it seems coherent with the 5 target patchwerk I did for crit at top.

But as usual, those weight can shift drastically we’re always better served siming the actual pieces.

It makes senses with the EH templar interaction, the AoW reset crit interaction and the Wake one as well that it would have higher value in AoE.

I wonder what Herald would say, they also have crit interactions on DS but sun sear damage is kind of whatever.

Ok? So you just proved my point. Crit simmed higher than strength. At one point on my pally, mastery simmed higher than strength. We are in the same damn boat. Stats sim isnt 100% accurate. Who cares? I was writing about MY experience with stats on MY character. Antidotal, yes. However, still revelant to the conversation. Your defensive stance to prove anything i say irreverent is unwelcome and unnecessary, to say it politely.
Just fyi, the entire point was that the person needed to make sure they had invested points in all three crit, haste, AND mastery, not not two out of the three.

You’re the one who answered in a passive aggressive manner :rofl:
Like…

You should have proven your own point, you made the claim, you should back it.

Also, it doesn’t on single target but whatever.
Stats weight are still a terrible tool to use.

Almost there but not quite.

The point we should try to get across is to sim the pieces.

Generally, you’ll want mastery on every pieces and simming the pieces should naturally lead you there.

But once we’re high in ilvl, they all seem to blend

I’m 629 and Math is 631, we have loosely similar gear and yet the report on patchwerk is widely different.

It probably has to do with the builds themselves to, which goes to show that yet again weights are worthless and shouldn’t be mentioned.

Much love man, I didn’t mean to brush you off the wrong way.

Less haste just means each hit/crit is that much more important if the proposition shows an increase. Slower doesn’t imply less performance, but it does mean kess action. I always go for TS with low haste, just for the extra buttons, but that means nothing if you’ve already specced for that.