i see
I believe that the solution to this “problem” is something very…delicate. There are so many ideas here on the forum that it’s strange that Blizzard itself didn’t already have these ideas in a brainstorm meeting (maybe they did and ignored them all).
Regarding this idea of “crane”, I see it as: it would be an interesting idea, but it would not solve the problem 100% because healers would still have their mmr/ranking counted in a strange way, and problems with balance could also exist (very high chance).
IF, if balancing problems could come with this idea (which is a good idea, just to make my point clear), then other ideas are also viable (or interesting).
People have already posted ideas like: healers winning mmr even in 3-3…all healers are available for all brackets but have individual scores…prevent the healers’ scores from getting so low (ranking) in every match…give 1k gold per round regardless of winning or losing…I came up with the idea of all dps classes having a healer spec…
In fact, this idea came to solve several requests, for example , most pure DPS (classes without spec healer) want to get the SET and face gigantic queues and when they find a match they have some problems such as people leaving the match, players losing by their own choice, ping problems with some teammates, combined match/trade win, AFK, etc… this causes people who even play well to wait for a long time and being affected by these situations …So, for example, if a mage had a healer spec (time mage (chronomancy), white mage, battle mage, or anything like that) they could help themselfs AND help others players; There is some other ideas on this : Dk healer (a necromancer for example) or a warrior (fantasy support, battle healer type) or a hunter (healing bandages, etc.) or rogue (plague doctor with potions, smokes, etc.)…
Well, do you know what this idea has in common with this crane idea ? Both would cause balancing problems and in my view, both are difficult to implement. I think CREATING new specs is much more difficult, of course, but putting 1 dps as a healer and converting all damage into healing as if it were a disc priest or fistweaver… is also something complex that will need to change all DPS specs. It’s not just “enabling” this and that’s it…it’s something much more complicated.
I like the idea of creating healer specs for DPS because this solves 4 problems in my opinion:
1 - there would be more healers for mytcs, raids, pvp;
2 - This would create fantasies that some players have been asking for a long time;
3 - would reduce the SS queues by some %;
4 - Pure DPS’s would have the possibility to enter as a healer if the queues were too long.
Another idea (which isn’t mine but I found it interesting) would be for a healer to earn a token (only one per season) when getting 1800 to buy a class set (account wide). Then, if the person wanted to farm more sets, they would play with other healers on their account, which would eventually bring more healers to SS.
But I believe this is something…very difficult for Blizzard to create (both ideas, making a dps a healer via damage or creating a healer spec)
I think that at most Blizz will increase healers’ gains in pvp (ranking) and that’s it…
The ideal scenario would be to bring ALL these ideas together at the same time.
Imagine if halers benefited more in SS - if they gained gold per complete match - if this idea of crane existed as well as other healer specs and if they improved the ranking system for healers, at least in 3-3…
That could reduce queues a lot.