I’ve seen several threads about how people are missing the Void Orbs and several talking about issues with Balance and clunkiness of DoT management via Shadow Crash. So here we go…
Shadow Crash - Rework
Shadow Crash - Is Now a Base Shadow Ability (30-Second CD)
- Talent Change: Whispering Shadows : Moved and Combined to the Talent Node that previously granted Shadow Crash. Along with a small buff to enemies affected.
Whispering Shadows
– Toggle to cast Shadow Crash at current Target or Area Target
– Shadow Crash applies Vampiric Touch on up to 10 targets it damages - New Talent: Void Crash : Call back to the classic Shadow Orbs of Shadow Priest’s past to add flare and QoL to the Priest’s arsenal. Talent node replaces the Whispering Shadows location.
Void Crash
– Replaces the Shadow Crash Ability
– Void Crash now has 3-Charges
– Each Charge is represented by an Orb that floats around the Shadow Priest
– Casting Shadow Crash will expend one of the Void Orbs
– Each Void Orb take 30-seconds to recharge
– Casting Void Eruption or Dark Ascension replenishes 1 expended Void Orb - Talent Change: Screams of the Void - Added Flare and QoL to Void Orbs
Screams of the Void
– No Change to Original Ability
– Added: Casting Devouring Plague reduces the current cooldown of Shadow Crash or a Void Orb by 3-seconds.
Let me know what you think! – If you like it, please like the post and leave a comment explaining why you feel this would be a good change.
We need to let Blizzard know that this is a necessary change. More engagement will have a higher chance of bringing it to their attention.