Idea/Opinion: The hardest content should be for the thrill of the kill, nothing else

There is nothing wrong with that though. I don’t do +15s either. I also don’t try to change +15s. If all I do is casual bgs then my feedback should be limited to casual bgs.

Nope, just showing you how stupid the title looks. Content, especially content that requires proficiency with your chosen character, should be rewarded, and the rewards should actually feel rewarding.

Wrong phrase. It is 100% accessible right now. Whether or not YOU choose to access it is entirely on you

I’m taking about any low level content. People seem to think they have to have mythic level gear to do it

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Gear needs to be removed as the character progression method. It has already resulted in 2 squishes and there will soon be a 3rd. At this point it is like us all having +100000 holy avengers and then in 3 months we will all upgrade to +200000 holy avengers.

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The difficulty proposed in the OP is for people like that.

Sure, I can walk in. But will a group last? Again, I made my own groups, but people are quick to leave at the drop of a hat even after stating a “Chill Run”.

Not just that, although it helps. It’s to carry people that struggle against said content.

Like I can do Heroic Dungeons and Heroic Islands with ease on this toon, but fresh 120’s may struggle if they don’t know that buying Notorious gear/Auction House gear helps.

You mean what we already have at the mythic difficulty?

Here’s part of the issue. Currently there is no reward for normal raiding. Currently the only reward for heroic raiding is the AotC achievement. Neither of these is conducive to get more players to try the content.

That is what I am trying to fix.

No…no it isn’t.

Sorry. We all go through that. Doesn’t mean it’s inaccessible. Just means you’re groups suck. Try better groups, friends, or guilds. The game shouldn’t be changed because of the actions of your bad groups

A fresh 120 struggles but a geared player doesn’t?!?! Wow! Welcome to progression! Pretty much a pillar of this game!

Explain?

It’s too difficult to get replacements for those people. Hardly anyone hits up the Premade Groups Finder.

Then why is it 100-0’s exist on the gearing path? They shouldn’t.

Wildstar was just a mediocre game with an art style that conflicted with the difficulty of the game and had poor management. It wasn’t any one decision that ruined that game.

That is true.

Jdpp presented this to me.

I honestly dont get what u are asking for, you want all raids to be queueable? So we have LFR, normal LFR, heroic LFR, and mythic LFR???

How hard would mythic LFR be lol?

As it stands, LFR is about as challenging at it can get for queueable content, if it was any more difficult groups would just wipe repeatedly…

Queueable content has to be catored to the lowest common denominator, as it just picks random players, the system has to assume a decent percentage of them will suck.

If you added mythic to the queue, you would have to nerf it…to the difficulty of…current LFR, so I dont get it, where is the progression in this system?

Or are you suggesting mythic stay the same difficulty and be added to the queue? Because i would be on board with that just for the luls.

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The notion of a groupfinder Qeue for mythic raiding is hilarious. I’d almost pay money to watch the games failures throw themselves at Sivara and wipe at 95% over and over and over and over.

Kinda roughly that. But you need to meet the requirements to use the LFD version of Mythic Raids.

Like previous Heroic and Mythic kills, Proving Grounds, iLevel, and if added, PVE Rating.

FF14 does this, actually.

Do you have any idea how hard mythic currently is? How could you have a boss that takes multiple nights of progression be added to the queue?

The primary reason “the hardest content yield the best rewards” is that the rewards, that is the gear, the gear the empowers you character, is the mechanism that mates the players capabilities with the difficulty of the content.

Some content is simply impossible for a character. The mobs hit too hard and/or take too long to die. The toon can’t kill the mob no matter how perfectly they execute the mechanics.

Later, as you character gets more powerful, you start entering the realm where your character can borderline beat the mob. A couple of lucky crits will win the day, or maybe you just need a pot to get you through the fight.

Eventually, you will be powerful (through gear and character level) enough to where you dominate the fight, the mob is no longer challenging at all.

But during that gray zone, there’s a point where “Skill > Gear”. Where a good player can defeat the mob with a lower powered character than a weaker player. The Mage Tower is the perfect example of this phenomenon.

It’s obvious some players were clearing these events much sooner than others. As the gear got better, and characters powered up, more and more mage towers got cleared.

The top end fights are the “hardest” fights. The most unforgiving to mechanical mistakes. But they can’t (all) be one shot mechanic deaths. They have to be on a spectrum.

You need appropriately powered gear to allow players who are widely distributed on a continuum, to be able to do it successfully.

I have never played a mythic raid at level, I honestly don’t know if I could do one at mythic difficulty. I tend to be imprecise at times and lose timing. MAYBE it could be solved with gear, or, maybe, I’m simply not skilled enough to do it.

No doubt there are people that no matter how you gear them can not succeed at mythic level fights. But for others, the empowering from the gear is the buffer that enables a player to conquer content. It’s all a matter of when the magic moment hits when player skill and character power cross the threshold and beat the event.

Everybody loves killing the boss with less than 5% of your health remaining. “That was close!”.

We all like the close ones.

Gear lets everyone get closer. Gear is both a reward and an enabler.

This is why we get gear for rewards in high level content.

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I’ve seen FF14s Queuable content. It’s not particularly spicy compared to wows mythic raiding.

That would be how it is now.

I killed Xylem. That felt good. Unfortunately, one wipe disbands.

That’s why I lumped the mechanics that would do that into the Elite difficulty as proposed in the OP.

The rest I agree with, character progression should still be there.

Not sure if we’re playing the same game. Because BFA has been the most casual friendly expansion in terms of content giving out rewards. The only argument I’d listen to is the AP grind being alt unfriendly but as far as the game currently goes it’s raining gear from the heavens. Not to mention that the players that are partaking in “the hardest content” pretty much lost most of the benefits of doing it.

The only player that’s getting rewarded for being an Elite are PvPers with the exclusive rewards they receive for breaking rating barriers. And even that’s in a bad state because Blizz refuses to make changes that we’ve been requesting since the start of Legion.