Idea on reworking Rated Pvp

My idea is simple make it alot like league, with divisions
Iron : Aspirant
Bronze :Combatant
silver : Challenger
Gold :Rival
platinum : Rival 2
Diamond : Duelist
Masters : Elite/glad
Challenger: top % of masters players (r1)
Add a 5 game loss shield when making a new division

No more cr numbers like now instead it can be 300cr to move divisions and 3 promotional games, so after a promotion you will be rival 0cr etc

add rewards for being in the top %s of ur spec w the top being a glad mount recolor or title

Ie forged gladiator, xxx the forged paladin, priest etc.

(So you may miss the r1 cuttoff but be the 3rd ret on the ladder, so you get a title to show this to show this)

(Could add in a stipulation of being 2400 with 50 games, in order to avoid someome playing blood to 1800 and getting the mount)

And add in differnt colors of the vicious mount for that seaon, much like league and the victorious skins that correlate to your rank, which shouldn’t be that difficult.

This gives players better goals, constant rewards, and helps new players climb and learn with loss mitigation in new divisions.

What I think a lot of people don’t know is that league DOES work this way, they just show it differently. There’s still an elo-based MMR number attached to your ranking, you just don’t see it as directly.

3 Likes

People need to be placed with opponents at their level of knowledge and skill.

And also, people need to be rewarded for their time.

Right now, MMR is the magic number everyone’s hanging on because that’s all we have to see. That’s the carrot, dangling ± 22 or so with each win or loss.

Skill is a nebulous thing to try and quantify. I know without a doubt there are players on these boards who would regard me as challenging as a fresh skid mark but how do you track that across a season, across a career? Raw wins don’t feel satisfying. Does a Frost Mage going 6-0 in shuffle read as more skilled than the Outlaw rogue who just went 3-3? Its matchup dependent, and frankly its patch dependent and your class can go from absolute garbage to an absolute god overnight and you shouldn’t be punished for that anymore than you should be awarded.

So don’t tie skill to MMR. Let MMR be the function it was supposed to be; a vague metric to TRY and let pillar-humpers play pillar-humpers, and mid-field brawlers play mid-field brawlers.

Make MMR invisible and give us Honor. Honor only ever goes up. It goes up more when you win. Honor shows who is putting in work this season. At breakpoints you get cool stuff. Maybe if your MMR is high enough, you get even more efficient Honor gains.

Normalize gear templates. Currently in raids, the gear you get makes your content easier. Currently in PvP, the gear you get brings you up to the baseline. By design you never feel any stronger, only on-par with someone who is gearing up at the same pace you are, so why bother with the gear at all? Find some other means of progression. Maybe PvP hero talents, or some such. Enable new, interesting playstyles instead of providing flat power spikes.

If you insist on keeping PvP gear, make it viable in PvE so it feels you ARE building towards something. Why not? Because it didn’t work a decade ago? Try again.

Also shift the win condition away from stunning the healer for 8 years and mashing down the squishiest guy in deep dampening. Its lame.

Also hire a dedicated pvp team. Give me an office and unlimited Keurig and I will come up with something these troglodytes will enjoy.

1 Like

There’s a 25 CR buffer.

Nah, the last thing we need is more super exclusive goodies. Nobody cares about top 5 of a spec or w/e that doesn’t affect the ladder in any meaningful way or what people play aside from a small few.

Yeah, League is pretty similar it just has the rank + number instead of a flat number. It also just shows people less information in general which is…probably what wow should do because most people don’t understand what they can do with the info it offers.

4 Likes

you’re a super exclusive goodie you little so and so

3 Likes

You just proved my point, that we have the system roots we just need to grow it, into how league has theres, and with rewards, do you know what makes most casuals play rewards, mounts titles, transmog etc, right now 0-1800 all u get is peices of transmog not even a set, whereas mount colorations is a way bigger incentive, a new player is going to be proud of having the rival viscious mount, and strive to get the next one, i remember being stored my first elite set back in wod, it made me play more classes to get more sets
and in terms of rating buffers yes theres a 25 cr buffer but im talking about a 5 loss buffer which is miles better, as that 25 cr buffer isnt noticeable to most people, it will also help new players fix there mmr, as rated is a steep learning curve that takes 100s of games to get the hang of, and a 5 mmr and cr loss buffer will allow new players who are struggling with mmr a chance to counteract the early season, ie i learned spriest, then immediatly made a new one after i learned it, and climbed significantly high because my new sps mmr was fresh, and easier to climb with

You…get the set by 1800.

It’s effectively like a 2-4 loss buffer, though, which is pretty close.

How?

1 Like

Yes you get the set by 1800, but theres no rewards for the majority of the playerbase which is below 1800, i mean no in is sitting here freaking out they got the elite bracers at 1200 also we are looking at numbers still , not divisions, instead of being im 1900, its im rival like 10cr, or rival 50cr, then at 100cr you go to duelist 0cr after promotional games, where you get the rewards, ie the recolor vicious mount, and the loss buffer doesnt effect mmr it effects CR, with it being like league, you wont immediately get kicked out of rival after 1 loss,

Ive never seen the gold one is that glad/legend?

Heres my idea for a rework:

Inject considerable MMR but not too much.
Make Glad title and mount available from
2v2
Solo
Rbg
And blitz

It’s actually not used in-game. We cap out at Elite that shows your # ranking.

:dracthyr_no1: :dracthyr_no2:

3 Likes

Keep mmr, but cr should cap at 1000 before moving to next teir, so you are just rival and no one can see ur cr but you, so in reality the division matters more then cr, much like league,
Basically remove cr in how it us now and move towards league style ranking

This is stupid

1 Like

How so, removing the numbers , and focusing on divisions will help increase groups as looking someone 2100 and 2300 will be the exact same division and be shown equally, both will be duelist, so instead of a post being (2300cr jungle lf heals 2300+ )it will be (diamond jungle lf heal diamond+ )
it will also help with climbing as you will have promotional games, loss prevention and more rewards. Theres a reason it works in league and it can be applied to wow

Removing the numbers does nothing but help people who are too weak to understand the numbers don’t matter.

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There really is too much fretting thinking about the numbers. Like, it doesn’t change how people play. Queue and number go up (or down). :dracthyr_a1:

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No, I should be a lot higher rated. If the system was fixed I’d finally get the Gladiator I deserve and be able to quit the game because I’ve accomplished everything I wanted.

How bout no?

1 Like