Idea for DK movement

Call it (Death’s rush: increases movement speed by 50%, but also damages you for 4% of your health (eating part of your bloodsheild and other absorbes first)

(Animation: Death Knight oozes a pool of blood behind them leaving it temporarily in their wake)

Operates similar to warlocks burning rush but eating absorbs first for the sake of tanking, not really sure where it would be placed in the tree, but I feel like dk movement speed is lacking a little outside of wasting deaths advance or wraith walk to get to the next mob or walking back if your group wipes

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while i agree our engagement options are extremely poor, it’s kind of in flavor for us to have limited options. i’ve suggested something before for the class tree based on the force pull torghast power. basically, if you use death grip on a target but they cannot be gripped to you, you are instead pulled to them, with a cooldown of about a minute or so, perhaps more. this keeps the theme of limited mobility as dk is supposed to be the slowest class, but it gives us a critical engagement tool that we often need on boss fights in raid when the boss decides to run to narnia.