I was reading Ion’s interview on wowhead the other day. It occurred to me that blizzard has a desire for other specs and classes to be viable in higher keys with certain affix’s besides resto druids.
The only solution I can think of for disc to be viable is to give them a buff that only works when there are at least 4 atonements active but no more then 5 atonements. This would not over tune them for arenas but balance them for dungeons specifically.
This buff would increase healing through atonement by 15%. But would go away if 6 atonements are active or if there are less then 4 atonements, not buffing disc for raids or RBGs.
EDIT to clarify: this increase would not take place when in PVP combat with enemy players and only be active in PVE situations.
This is already the thought behind Sins of the Many, and if anything then maybe should simply be recalibrated. It increases damage (and thus atonement healing) based on how many atonements are out - more atonements, less damage. The scaling is thus:
What you propose is basically:
1-3 atonements: 0%
4-5 atonements: 15%
6 or higher: 0%
when maybe they’d be better served by a larger buff / smaller decrease up to 5, then a much sharper decline.
Regardless, while I think Disc dungeon throughput could use a buff, that alone would not balance it with rdruid. Druid has utility like brez, stealth, Typhoon, Ursol’s Vortex, and Entangling Roots that still give it a big advantage in high keys, not to mention even higher dps and on-demand, no-CD survivability in bear form.
The dev’s would also have to make it so that this increase wouldn’t exist in PVP combat. Otherwise it might impact their RBG performance to much. But for PVE content my concept seems viable
Honestly, all healers should get a brez at this point in the game. None of them would work in PVP anyways, so it wouldn’t impact PVP negatively and all healers having brez would only improve our quality of life.
Not that disc doesn’t need a buff (it definitely does), but every healer in the MDI top 20 time trials is a resto druid. That screams for a nerf. But then again there’s a rogue in every one too, often two rogues. I feel lucky theres one shadow priest in the 180 possible spots. (Three dungeons, top 20)
I personally hate the word viable, and the way it is used in gaming. In everyday usage, viable means it is possible to succeed with. In gaming parlance, viable means best. Thus Disc is “viable” at keys above 20 in everyday vocab but not in gaming parlance.
Exactly, disc needs an off healing class in the group, and even then they still wont be as strong as a resto druid.
The question is will blizzard do something to buff disc priests? Even holy is lacking compared to resto druids. I am 1600 io on my priest and I can’t even get into a +11 for a weekly fun run because the team wants a “resto druid”.
I agree Resto Druid is a bit too strong in M+ and while you can push high keys as Priest, it’s never the optimal choice…
But come on, you can easily get into +11’s. I’m sitting somewhere between 1500 and 1600 io right now and it’s almost a guaranteed invite if I apply to anything below a +14.
You would be surprised. I can get into some keys, but have been declined for an 11 at 1600 io and they replied, “sorry we need a resto druid”. I get it, but if the communities perception that holy or disc can just run an 11 then something is seriously under tuned with our class.
My prot warrior with lower IO gets invited to higher keys, above his exp lvl, because well everyone wants prot warriors. We are in a weird state as priest for m+