Basically, a set of heroic talents that is shared between classes, not specs. I just talked about this in another thread.
"Like Holy Priest and Marsmanship Hunter gain a shared heroic tree called “Moon Priest” or something. Priest gets a “familiar” that looks like a spectral owl that follows them around and helps with healing and damage. Meanwhile Hunter’s pet abilities (like Mend Pet) get replaced with healing spells like Renew. And both have a few of their spells/abilities replaced with ones similar to what Tyrande has in HOTS. Spells like Lunar Flare, Sentinel, and Starfall.
If they really wanted to get crazy, they could make it so Priests get access to bows while spec’d into that heroic tree."
Another example would be a Rogue/Hunter combo that would work like a Ranger. Maybe even call it that. A class that can hop back and forth between melee and range.
Or a Warlock/DK combo that’s a straight up Necromancer.
They could add so many new classes without actually adding new classes.
If hero specs actually changed up the classes more than they actually do… maybe… but as it stands, Hero Specs just add a little extra flavor to the existing specs… they don’t actually change them…
That’s what would make these multi-class specs different.
The only reason this should be done is if they want to get rid of classes entirely.
I still wish Dark Ranger was SV / MM and allowed SV to dual wield Daggers.
As hard as they’re often struggling to balance Hero specs merely across different parts of the same class, I can’t help but foresee such a system as an absolute nightmare.
That said, what I wouldn’t give for some cosmetic class reskinning options along these lines, especially for race-specific variations of classes like your aforementioned Moon Priestesses.
That would. But in all honesty…
This idea makes my head spin in more ways than one. I don’t want the devs to crunch harder.
If I can be a druid mage I’ll take it.
They can’t balance things as is, and some of the community think Blizzard cant even balance a 10 man mythic raid… so how is it going to work with 156 more combination of classes to balance? ((13 classes + 12 more optional classes for multispec = 156 combinations))
I’m sorry, this may work in the D&D world, but it won’t here
I completely agree… also… it would have made more sense for Beastmastery to have access to both of the pet centric hero specs… not sure what they were thinking…
Give warrior shared talents with hunter, shaman, mage, or evoker… no reason just would be neat