EDIT: Yeah, I’m Tyraerole and Vyndelea in the replies btw lol. Just me bumping my thread and also facilitating a way to put out other ascension ideas!
Hey guys! I’m currently working on a project that asks, “what if Blizzard did a world revamp expansion?” Not making a private server or anything since that’s against the ToS, obviously. Just an expansion concept.
General Introduction
The entirety of EK/Kalimdor would be revamped. Sure, it’s unrealistic, but that’s why it’s a concept! It’d focus on merging zones into larger areas called regions, and the terrain/landscape would be much more realistic (think how Draenor was done from the ground up rather than re-doing Outland).
Furthermore, the technologically advanced ruins of an ancient society known as the Azotha (an actual tribe in WoW lore!) would rise up (some lorecrafting I did where Zovaal makes structures connected to the First Ones.
Each class ascension would be based on Azothan culture. The goal of class ascension would be to maintain the general idea of each class while adding new fantasy/mechanics to it. So, for example, even if the Priest class ascension (Astromancer) has an astral-magic basis, it’s worked in so the astral magic works with the existing light/shadow spells. There’ll also be the ability to retain the original spell appearances.
Class Ascensions
To keep the post relatively short, I'd just like to provide a few examples of what each class ascension would look like. I'll give a general overview of five ascended classes. I'd like to note that each class ascension can retain the appearance of their original abilities if they so wish.
NOTE: I've chosen these five ascended classes to show off because it provides a general idea of the lore background that I'm trying to accomplish here. You'll notice that some ascended classes were subjugated or against the Azothan Empire, while others served them as its most powerful protectors.
Death Knight → Runebreaker
Chosen by the Azothan military for surviving their Wall Hadeon construction project, the original Runebreakers were chained to the wall that they so arduously built, forced to suffer as runes were burnt into their skin so that they might one day serve as weapons for the Azothan Empire.
Now, as Wall Hadeon rises once more, the Runebreakers who remain chained to it seek to learn why the wall was constructed, as well as what the Azothan Empire sought to achieve by using them as powerful military weapons.
Demon Hunter → Glaivesworn
An elite group of engineers, the Glaivesworn were an independent organization who were infiltrated by the Azothan military general Atiesh. Imprisoned in their own sanctum, the advanced glaives that they had so dilligently worked on were carved into their arms, making them one with their own blades.
Now, seeking vengeance not for the pain inflicted upon them when impaled with their own blades, but the technological innovation that was ended when their sanctum was besieged, the Glaivesworn seek to hunt down the remaining members of Atiesh's squadron. This story also explores why Atiesh was killed, and why he was transformed into a demon.
Paladin → Vanguard
Charged with defending law and order within the Azothan Empire's greatest cities, Vanguards righteously protected royal and state affairs with a little-known form of white light magic known as "albis," which differed from the more widely-used golden holy magic.
These Vanguards took refuge in pristine sanctums built especially for them by the military atop hills in major population centers. As two Vanguard groups fight over what the next course of action should be (whether to stay loyal to Azotha and continue working on the secret duty they were charged with or to team up with other ascended classes), what the Azothan Empire sought to achieve unveils itself, and the Vanguards fight off an archaic sense of duty.
Priest → Astromancer
The Astromancers of Azotha operated from the great Jzea'ra Observatory, which served not only as an observatory but a grand library as well. Here, the knowledge collected by the Azothan Empire was collected, and the Astromancers who wielded ancient astral magic discovered by the Azothan Empire conducted research for the military, even if it was morally questionable.
With the Azothan military and state apparently being gone in the modern day, the surviving Astromancers who were buried underground and rose up with the Jzea'ran Observatory aren't really interested in loyalty, but rather which organization can provide them with the best means to continue their research. Priests who join this sect will infuse their existing holy/shadow abilities with astral magic, and will gain new astral spells to use.
Rogue → Shadowblade
One hired by the elite private bankers and traders of the Great Exchange in the city of Byn'daal, Shadowblades are samurai-like protectors (not actually an eastern samurai, just the way they use their swords/daggers) who passed down their teachings for many generations. When Aalister Ravenholdt (ancient ancestor of Jorach Ravenholdt) became the leader of the Shadowblades, however, he was briefed on the corruption that existed in the Azothan military that was funded by the wealthy elites that they had protected.
After receiving word about activities such as the forced creation of the Runebreakers and the infiltration that led to the creation of the Glaivesworn, the Shadowblades besieged the Great Exchange that they had once so tediously protected, slaying the elites that they defended and turning the Great Exchange into an independent base of operations for their battle against Azotha.
Leveling and Ascension Levels
You're probably wondering: how would leveling work in this hypothetical expansion? I think I came up with a pretty neat solution that would make this experience extremely alt-friendly.
First Time Leveling
The first time you level a character from 1-60, you'll be able to level in any expansion from Classic to Shadowlands. You can do any dungeons, battlegrounds, and I even thought it'd be cool to have a viable raiding option for leveling in legacy raids. You'd also be able to level in Torghast, solo island expeditions, Warfronts, and scenarios.
When you reach level 60 for the first time (or if you're level 60 and it's your first time leveling in this expansion), you'll level your ascended class from ascension level 1 to ascension level 60 in the revamped world, replacing certain abilities and unlocking new ones (as well as new customizations) as you go along.
Leveling Alts
If you've reached ascension level 60 on a character, you'll be given the option to level your ascended class from the get-go. As soon as you make your new character, you'll be able to level to ascension level 60 as you level to level 60 in all the ways described above, including the new revamped regions in Eastern Kingdoms and Kalimdor.
Conclusion
So, what do you guys think? I can share the rest of the class ascensions if you'd like. I just shared those five to keep things short. Thanks for reading!