Idea about Scaling

Hear me out before the Crazy talk about me starts.

I have been on and off characters way below level 80 and have come up with an Idea with Scaling and why it completely sucks. Blizzard has made scaling as bad as it is to deter Players from not Capping a Character by making it hard to do content Solo or Struggle like me in timewalking seeing your character attack a mob while others attack it but not see its Health go down for about 3-5 seconds before it then catches up not all mobs but bosses and a random mob or two in a pull not taking damage right away while other mobs do.

Chromie Time is not bad but depending on the Level you are and where you are it is almost as bad as Timewalking mob wise. So what I am getting at is what I said above Blizzard wont fix any scaling issues with mobs or players because you need to be Max leel whatever that Max Level is and if you are not max level we are basically going to punish you until you either level up or buy a level boost due to frustration. Its a Simple Setup by them and I honestly Believe this is how it currently is and Until I am given a Blue Post stating otherwise then it shall be Gospel.

I tried reading your word salad 3 times. It still makes no sense.

3 Likes

Bro I have no idea what you are actually proposing lol

And you wonder why people think you’re crazy :rofl:

well, ‘end game’ seems to be the focus with WoW anymore, not the journey getting there…so in their minds theres little that needs fixed…they want you burning to max level and participating in current content.

Edit…while they did scaling pretty horribly, I’ll still take this over being forced thru a maze of zones and expansions.

So…the thread title suggests there’s an idea in your thread, but I don’t see anything?

Try a better internet connection or computer.