You could even make the only option to reset all of them to avoid gaming specific nodes. I’ll even wear a silly hat and walk sideways everywhere I go for the rest of my life. I’ll learn 12 languages and yoddle your praises from the top of Kilimanjaro. I’ll invent time travel and get you your favorite dinosaur. I’ll take over the planet and make the United Nations declare you intergalatic royalty in Elvish. What do you want from me I’m being reasonable here.
They’ll never allow us to reset them because they know that if they do, then people will constantly move them in the early start of the expansion for recipe purposes. Personally I think he knowledge point system is just stupid to an extent, and would rather have a more simple version of professions that just utilize everything except knowledge points.
Just require the creation and use of things to have the appropriate KP node. So if they try to abuse it and swap, they can’t use or make the unlocked stuff until they put the points back.
I think the problem is Blizzard is trying to recreate the diversity and scarcity of real-world economies. If you could reset knowledge points, I suspect they’d have to make everything cost Artisan’s Acuity or something similar, or they’d have to include reagents in most recipes that could only be farmed by the crafter, putting a limit on how quickly one crafter can produce something. Daily BoP CDs on cloth, hides, and ingots used to accomplish this.
This is all you needed.
how about a point penalty? 10%.
My issue with the KP system is that some professions have very clear paths of what to take first/early, others are a lot more muddied
Could limit it to once a week, or escalate the price if you switch them up again within a time window. It should be limited for sure but I think the inability to adjust KP builds (or de-brick them) as the market matures just creates greater inequalities.
I could just reroll the professions I’m unhappy with on other alts, but I’ve invested years collecting crafts on my dedicated crafters. So I either A) do them all perfectly first go, B) sacrifice my sentimental collections to start over with swapped professions, or C) be stuck with the flaws for months until eventually enough KP acquisition makes it a moot point, which is quite demoralizing.
I’d rather expend gold as a renewable resource. Permanently losing KP would set us behind in ways that could be just as much of a penalty and would also set people behind forever. At least as it stands we’ll eventually collect enough KP to fill out our builds no matter how bricked they started. There’s already too much of an advantage in KP acquisition imo by tying it to RNG patron orders which can be prohibitively expensive for most while another player either gets much cheaper orders or is willing to shell out for a permanent gain in KP advantage.
I’d rather your weekly KP be more straightforward and the gold sinks come up in other areas.
I’d also like world peace which probably has a higher chance of happening comparatively.
With so many guides available weeks prior to launch, how do some folks still get it so wrong they need a reset 2 weeks in?
Measure twice, cut once.
Depends what you wish to do, how you wish to do it, and how the market works itself out over time. What people graviate towards in the first two weeks will be wildly different than the rest of the expansion. It’s fun to work things out as you go, but here if you try to there’s no recourse for mistakes.
And also maybe you sunk 40 points into the entirely wrong node by accident! Not naming names…
Time will untangle everything eventually as long as people keep up with KP, but it’s just not much fun to be like oh well, I went in a direction that didn’t work, nothing for it but to save up KP for a couple months to fill out some other course of nodes. Just grumbling at the inevitability really.
I don’t mind there being a penalty to making the adjustment, obviously.
Do quest once per “Season” to reset knowledge points. It requires 20-40k worth of items to be crafted for them to “show your devotion” to the craft.
There, it’s that easy. I fixed it.
I’d pay just to not being nagged about making choices about specialties and knowledge points when those choices are irreversible.
Oh wait, I wouldn’t pay. It’s just what should happen.
Could tie it to DMF or Chromie if they wanted to get fancy.
Edit:
And then there’s what you can’t plan for without a crystal ball.