I would like to play the game

exactly the same system that works on skirmish would be fine, healers can only play on 3s and dps have 2s and 3s the only difference would be the shuffle part to have more and fairer matches

all this can even be a simple toggle before you queue, a toggle in solo that says:
[x] allow 2v2 shuffle (shorter queues)

if you leave that check then you get everything if if not you only get 3v3s with healers, done instant queues fixed

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Would there be a separate rating for 2s?

sure why not, I don’t se a problem with that, most of us just wanna play the game that’s it

Yeah, allow 2v2 with healers. I prefer 2s

Disagree. I think maps designed for solo might help. I think dps being slightly lowered even more (if possible somehow, just in solo shuffle). I dont think reducing the speed of dampen would feel so great, but reducing burst damage might help healers feel more comfortable. Fixing healer mmr might be another MAJOR factor. When you queue as heals during any time that isn’t primtime you can get healers 100+mmr lower than you, resulting in 0 points for 5 wins and some mmr loss. or -80 if you somehow lost 5 to the -100mmr healer. Healer mmr needs to be looked at in general. A lot of things could make solo better for heals, including rewards, maps, and balance. Just so many things imo
Edit* also make pvp gear higher item level for elite. It should be like 444 not 434.

More healers would que if mmr were fixed. Bringing healer mmr in line with dps would make achieving goals more possible. This alone is the biggest factor in making healers want to que. It’s mind boggling that blizz hasn’t already addressed it with a fix or even said literally ANYTHING about it.

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People have listed suggestions and Blizzard doesn’t seem to care that PvP arena has a healer problem. There simply are not enough healers and this has been a problem for a long time before even solo shuffle.

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Why does everyone hate healing so much? I’ve been having a ton of fun on my rdruid recently and have been playing him more than my warrior.

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Most players are bad and self focused, and healing at all well requires you to know the abilities and ongoing decisions of enemy players. Being a DPS that just does their rotation off mount and uses every piece of utility or defense in reaction to health bars has a much higher ceiling than playing a healer that way

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I would actually queue more games if I could get some serious gold rewards, profession points, mount skins(for example i like the Sark mount skin, never dropped for me… I would queue 5000 SS rounds to get that skin), an option to edit colors on gear.

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How do you queue 3s without a party?

As many people like to point out to the detriment of potential growth. Wow is an mmo, the point of an mmo is a social experience where you meet others and player with them. So go out there meet some people and play 3’s with them. That’s how the game has always worked. People like to knock on lfg, but if you use it specifically to find new partners to play with not specifically to grind rating it’s a much more productive system, still slow but it works.

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I’m deaf and don’t discord, but i read really fast

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That’s for a good reason

how do you account for specs that are terrible in 2s that are only good in 3s? like frost dk, devoker, etc

real comps would win 90% of the time. which is why it doesn’t exist in that iteration
you get ret/warr/hpal, you will automatically beat the rag tag enh/assass rogue/mw

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People would have the option of either playing those specs or not, I guess. Either way at least we could all play the game within a few minutes. 20 minute queues aren’t really sustainable as a model.

the problem is there are 30+minute queues right now with healers, if it goes double dps you can assume that the queues will be 2-3 minutes long at most (similar to how skirms are now).
if a frost dk is forced to play 9 2v2 games before they get the healers for 3v3, that just ruins the game for the frost dk.
frost dk is just an example, there are plenty of specs that are plain bad in 2s, especially if there is no healer in the lobby.

its just a bad idea imo. 20 minute queues aren’t sustainable but double dps 2v2s definitely aren’t the solution.

if healing was actually fun and they earned stuff it would go along way

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Issue is WoW healing is fun. It’s as fun as healing is and has the playerbase of pretty much every support role in every game. Blizzard isn’t going to find some juju that they and every other game dev haven’t found in over two decades.

I know plenty of healers have some ideal era where healing was totes actually good, but that era had the same healing shortage; it just wasn’t put plainly on display like it is with shuffle. There is nothing that Blizzard can do with healing gameplay that will have a long-term impact on overall role distribution.

The answers are to either bribe DDs into playing healers sometimes or change the format from 3v3 to better match the number of actual healers. Until one of those two happen the healer shortage isn’t going anywhere.

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Eh. Debatable. I would shift more of the fun tools/enablers to healers.

Even the mechanics are anti healer. I understand why it exists, but dampening is a mechanic that slowly removes you from the game. An ideal game wouldn’t even require it.

For better or worse, shuffle is the most played ranked mode, and it’s objectively harder for healers to climb in it. They need to do something about that now, and then address what a healer does in pvp next expansion, or it will be a slow death without changes.

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It’s no more debatable than it ever is. Maybe this isn’t your favorite iteration of WoW healing, but it’s as fun as any support ever is generally speaking. My personal favorite was playing Restoration (shaman) at the start of Cataclysm; but again, speaking broadly here.

It really doesn’t though. It slowly ensures that the game ends, but this is a problem with you incorrectly perceiving the role of the healer. Your job is to make someone on the enemy team die before someone on your team dies. That is your job in premade and that is your job in shuffle. It is the same job that DPS have, with the only difference being that you come at it from the “before someone on your team dies” part first, and the “make someone on the enemy team die” second.

Mildly. This ties back into a fundamental issue a lot of healers have with understanding their role in a match. My experience as a healer is not that much different than my experience as a DD because I play to win rather than to not lose. If you put healbot data in you will get healbot data out. On the other hand, if you play aggressively, you will warp the match around you just as much as any of your DD counterparts.

Like last night on my shaman I went 2-4 to start with, and then went 6-0 twice and like 5-1 to climb from 1900 to ~2080. I then lost a couple games 2-4 and 5-1 (IIRC) and fell back down to 2kish. My net gain was like 70 rating and I was a massive factor in how every match played out, for better or worse. I proceeded to play some Preservation games and lost a solid 100 rating from 2100-2k for the sin of playing while dead tired when I should have gone to bed instead. Again, for better or worse how I personally performed mattered. My decisions mattered.

If you play for throughput you are turning yourself into an intermediate healing bot and you will stay at intermediate MMR. If you play to force CDs, create opportunities for kills, secure kills, and to stuff your enemy’s attempts at doing the same, you will lose a lot until you get better at it, and then you will climb again and with a much higher ceiling this time.

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