I wonder who design these fights

Crucible. Who thought that any of that would be a good idea.

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Fights are fine, the loot is actually decent for my fury.

There isn’t a single thing in there thats gonna be good on my lock though.

Wait, what’s good for fury in there?

Sadly, you wont see any piece of loot in there cause nobody brings melee beside a dh.
Also the execute legs CAN be useful if you get high enough ilvl on them i guess. Rest is poop

I got 425 gloves. They sim as my top gear, but not sure how the sim handles the proc. I still haven’t decided if I liked them or not though.

Pretty sure the sims will count you as never taking damage so you would have a permanent haste buff.
I have 425 haste crit glove so there is no way i would sacrifice 134 haste in order to sometimes have 250. Not sure how often the shield procs tho so i can’t say they would NEVER get used on any fight ( plenty of fight there that you dont always take damage ).

Probably true. I checked on one fight and had something like a 40% uptime on it. Don’t think that was on a kill, can’t even remember which fight I looked. I had them on for a bit, then took them off, then tried them back on.

You’re right though. With enough raid damage gloves will lose, but not a lot of damage/avoidable damage then go for gloves. The proc seems rather decent though, haven’t made a WA or anything though but seems that it can proc relatively easily.

The way I see it my gloves have 130 haste on it and these have 256 with the shield so if the shield doesn’t have 50% uptime on the shield it’s a DPS loss. That being said I have 415 gloves so I’m gaining 30 some strength as well.

Edit: Resounding Protection seems to take precedence over the glove’s shield as well.

Isn’t the execute leg the BIS for fury?
There is no downside to them.

All of the items have a downside in them in that they have less secondary stats so it’s discussion of is the proc worth the loss of the secondaries.

Legs, trinket, possibly hands in some scenarios

They’re weak beyond 1 target

Just to tag you both, a warrior ran through reclear last week with gloves, and I managed to find the log
https://www.warcraftlogs.com/reports/RNLp7nW8FaGTkxJ6#type=auras&translate=true&boss=-2&difficulty=0&wipes=2&source=38

(disclaimer, no, this is not me) That said, it’s not awful on some fights, but it’s definitely case by case. The current rule of thumb is, without at least 50% uptime on a boss, it’s not really worth.

Ok so i looked at all the reclear and the highest streak he got was on champ of light.
That fight is already irrelevent.
I know currently warrior have no odds of being into the new raid on mythic so its not relevent there either.
Pretty sure those gloves are a SOLID PASS for me.

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Champions, Jadefire, Conclave are all showing good numbers for it. Jadefire being the lowest at 47%, but that’s within tolerance IMO. Edit: Also I’d think the gloves would get stronger for farm content anyways when everything dies quickly and healers get bored.

Eh. Get them if you can get them, use them if the damage is low. They may pan out to be a good use on the next raid tier, but we’ll see (I haven’t looked at the fights much). I think we can all agree it’s not a supremely strong item though and that kind of sucks.

I think we can’t entirely ignore the shield aspect of it though in that it actually mitigates some damage you take and could save you. That doesn’t have a value you can stick to, if it saves you from death then it was infinitely superior to any other gloves out there.

I don’t know about mythic since we decided to pass on it this week, but I got to bring my warrior when we recleared normal after we finished heroic again (free parses during the phase were everyone is hostile on second boss)

I believe Limit is at a 10 priest raid comp right now. Last I looked it was 8 shadow 2 warlock a mage a boomkin a rogue and DH.

It’s basically nefarion in BWD all over again.

Based on your previous posting I figured you’d be the guy telling everyone to quit complaining and go DH :stuck_out_tongue:

Well, the way it look, no warrior beside a tank will be getting them unless you get lucky in a heroic.
To show how little melee is wanted, they dont even have a monk for the phys debuff.

Oh yeah these guys are majorly overtuned IMO. Guilds are pure ranged except like couple of melee with heavy emphasis on spriests. Im not entirely in the loop on the woes mythic is facing but it feels like a huge HP nerf needs to happen if top guilds are just piling on the multi dotters.

To be fair, guilds like Method, Pieces, Excorsus, and Limit would likely be stacking multi-dotters either way. But based on these bosses taking over 100 pulls with such a perfect comp, yeah. They probably need some decent nerfs. The two people I’ve spoken two have said probably a 5-10% hp nerf at least. I have no attempted the fight, we deigned to not waste our time.

The problem with the fight right now is that there is no way you kill it without using
stacks of promise of power and then dispelling yourself just before the aoe blast.
The reason its stacked with Spriest isnt the damage mostly, its the damage WITH A DISPEL. Same with locks imp.

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That’s really what my thought was. They’re always going to do crazy things like this but the fact that they are not downing the content in spite of that is the red flag.