A conversation in another thread made me start thinking. What would have made us actually like Shadowlands?
I feel like it would have been vastly improved in a few steps:
- If the Maw had been designed so that we were able to have mounts from the start. Didn’t have to be our regular mount. Didn’t have to be flying. A quest to obtain a Maw mount after the starter quests were finished would have been enough.
- If players were immediately given the ability to complete the zones in any order they wished. Everyone I know was excited for Revendreth, so thanks Blizz for putting it at the end where we’re not going to finish because we want to jump into other content when we hit level cap.
- If we saw more lore characters who should have been there. Imagine finding Vol’Jin and having him help us through part of the plot. Or Tirion. Or Cairne. Maybe Baine wouldn’t have been sitting on a floor if we got to take him through a plotline to see his father one more time.
- Some kind of actual plot with Ve’nari. Have you seen how many lines of dialogue this character has? More than 60. That’s a lot of chat for a glorified merchant. And she had different rep levels than normal factions. Imagine if she had been some horcrux of Xal’atath who was having us gather something so she could use it and escape.
- Giving us a better reason to do Torghast right from the start. I actually liked the overall premise. But if I’m going to waste time going through level after level, I wanted more from it.
- The Jailer should have been someone we knew. Someone we recognized. He didn’t have to be any ‘older than time’ being. He could have been any baddie character we recognized, carrying out an agenda to get his enemies into the Maw. It would have made more sense to tie the expac into existing lore than to create one that we absolutely didn’t care about. Let’s just say it was Ner’zhul. When he died, instead of him being trapped and tormented, maybe he found a way to trick or defeat the existing Jailer when he got to the Maw. Wouldn’t it make more sense for him to be in charge and kidnapping the heroes than some random character?
- The writing team should have looked at the existing religions and made sure their plot didn’t conflict. Were they trying to say that religions IRL don’t reflect actuality? Or were they just lazy and didn’t want to reach back for the existing lore to fact check? If the afterlife was going to be anything, it should have been connected to the religious beliefs our characters hold. Instead, this gave us an entire expac we had to handwave the plot for in order to RP.