I see the throughput buffs we are getting on the next reset, which are nice. Everyone loves when their class gets buffed, but Blizzard is showing once again that they don’t quite understand WHY certain specs are underperforming in certain areas.
-Demonology-
Everyone knows that our highest simming spec (Demonology) is being outperformed by our other specs in any fight that has a lot of movement, and Blizzard is trying to address this by reverting the demon core change, for what Dreadstalkers give after they despawn.
A great and welcome change, but doesn’t change the amount of hard casting we have to do, and the very strict and static Tyrant set up we have every minute. I don’t often find myself in need of demon cores, but rather I find myself lacking the time standing still long enough to get rid of my soul shards, especially during Tyrant set up when I have limited time before I NEED to cast Tyrant or waste my other cooldowns.
Make our cooldown rotation healthier, either involve less hard casts or take imps out of the equation. They are one of the main reasons everything has such a strict timing involved with our Tyrant setup.
Blizzard has said in a blue post that they think our class fantasy is being a tanky immobile caster, but that just doesn’t fit with modern WoW and the end game content being what it is.
Demonology in mythic+ isn’t nearly as viable as destro or aff, for simple but important reasons.
-We can’t interrupt without stunning, so we can’t be the ranged kick that makes a mob that’s free casting in the back walk into melee
-Our kick is 30 second CD instead of 24
-We can’t control what our imps are attacking
-All of our pets and summons can pull aggro by proximity
-And last but not least, we don’t even have the option of using our imp for magic dispel or felhunter for purge.
Solutions are equally as simple.
-Take the stun away from felguard’s Axe Toss
-OR- Let us have a second permanent pet, just for the Command Demon ability. So if we were in m+ we could use our felguard for damage, but have a felhunter out for interrupt, or imp out for dispel on certain fights
-Take away the entire aggro radius of pets and summons
For the record, I’m not saying that you can’t play demonology in keys, high or low. Technically with a good enough group you could have one player basically ignoring mechanics, like doing your fair share of kicks, and still time keys, but it just isn’t on the same level as other classes and specs.
-Destruction-
Destruction has always had the issue of not having a lot of upfront damage, being very handicapped by ramp time, and historically suffered from lack of mobility. Diabolist hero talents helped a bit by giving destro a little bit of burst every 20 or less seconds with Diabolic Ritual, and the NUMEROUS buffs to Shadowburn have made Destruction the most mobile of all the warlock specs.
Now, however, it feels like Destruction is a jack of all trades, master of none. We still don’t have a good damage profile for most packs of mobs in M+, and with having to choose between Cataclysm and Inferno we either have to manually apply Immolate/Wither and have an AoE spender that actually does damage, or have the convenience of applying our DoTs all at once, but at the cost of having an AoE spender that hits like a squeaky toy.
On top of letting us have both Inferno and Cataclysm, there has to be other options for Destruction, to help cement it’s place in the game. Giving us a 30-60 second CD to kickstart our damage in AoE, getting rid of Shadowburn and making Chaos Bolt instant cast (Shadowburn already does more damage per shard than Chaos Bolt anyway), make Havoc more impactful. Havoc used to be a staple of Destruction warlock, we were the king of two target cleave, but now its just sad.
Rain of Fire only gives 1 stack of Wither/Blackened Soul, so I can only assume they nerfed Diabolist to be on the same level, only giving 1 second of CDR. Personally I wish they would have left Rain of Fire giving 3 seconds of CDR to Diabolic Ritual and buffed Hellcaller to give 3 stacks of Wither/Blackened Soul instead. It would have made hitting Rain of Fire in AoE feel a lot more impactful. Right now with Hellcaller Destruction I find myself prioritizing hitting Shadowburn instead, because its the most efficient way of stacking up Blackened Soul, which is a huge portion of our damage.
-Affliction-
I don’t know jack about affliction. Maybe make applying DoTs easier? I see a lot of people hate on Affliction because of DoT management.
-Class Tree-
We don’t have many floater points available without sacrificing important talents. While you technically CAN sacrifice damage, or survivability, stamina, etc, you generally wouldn’t want to. I would love to see more talents become single pointers so we had a few more floater points available to us. Even if the talents we ended up replacing them with were useless, I wish we had options.
Speaking of options, warlock feels very limited on utility. We barely have a brez, nobody remembers to use our healthstones, every once in a while a raid fight or M+ dungeon will have a required spot for a gate, and now almost every other class is just as tanky as us. Short of being overtuned and being taken for our damage alone, there isn’t much of a reason to bring a warlock to a M+ group, and you would only want one in a raid group, max.
We either need a group buff, 2-3% crit or haste or something, or the ability to spread our curses to an entire pack of mobs in M+. With M+ having so many caster adds, being able to easily put Curse of Tongues on every mob in M+ would make us just as valuable as other classes, even if we don’t have a curse or poison cleanse, or bloodlust, etc.
If anyone has kept reading this far, thank you.