I wish Level 130 existed tbh

Been playing since Burning Crusade when level 70 was max cap

It was pretty cool to see ourselves go from 70, 80, to 85, 90, 100, 110 and 120,especially during catacylsm when level 85 made everyones lose their minds

But level 130 should have stayed, it shows to a long time player that you been around for this long, how many expansions you have gone through at content.

Not saying going back to level 60 is bad, but I just wish level 130 had existed thats all.

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Na

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Yeh, nope.

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Hard pass.

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It would be nice, but really would only have worked if last 3 expansions actually brought anything into the classes to give them depth, rather than removed things from them.

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NGL 120 was a good place to cut it off. It’s divisible by a lot of stuff and is therefore a nice number.

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No it doesn’t. Ever use a boost?

Besides, leveling in this game has gotten so spread out that most levels are meaningless. Just a hurdle to jump over.

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which is why i said as a long time player

a new player it means nothing because of that boost

Leveling is actually the worst part of the game tbh

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Achievements show how long you have been around levels mean nothing now. Its all about endgame

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It doesn’t mean anything to anything. Blizzard’s focus is 100% end game. Leveling is literally irrelevant.

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I thought once we hit 100 it was kinda over. Getting to 120 was a bonus. Time to squish it up.

You would have few ways to discern whether a player boosted or not.

As it stands right now every single level past 100 gives the player absolutely nothing and that doesn’t even touch on how many levels prior to that are empty and just a number signifying little.

Oh look! I can queue for Zul’farrak now! How rewarding!

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I’m not a fan of the level squish.

I don’t understand the logic of 130 level is too intimidating to new players. Umm… that 130 levels of content and therefore play to new player.

And before some idiot says the content will still be there, I know the content will still be there, but 50 is still less than half of 120 and therefore makes it look like less than half the content to a new player.

So the logic does not hold up.

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lolwut? How in the world would being level 130 indicate how long you’ve been around? I have a 120 character. I played from launch to WOTC, quit for 11 years, then came back and leveled fresh characters to 120.

The squish to 60 is a good idea. The 120 level cap gave me a bit of a pause when deciding to return. 60 seems much manageable for someone that is completely new.

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Over half of those levels are empty. No skills, no talents, no new abilities, nothing. Literally just empty.

The content is still there whether it’s 60 or 120 levels. If they want to do it, it’s right there.

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130 levels with abilities stopping at level 78 isn’t fun for anyone.

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Been playing since 60 was the cap (patch 1.6).

Max level lost its meaning almost entirely after WotLK bumped cap to 80, nerfed 1-70 substantially, and added heirlooms. From there on out, you were either cap or you weren’t; beyond that, precise level didn’t matter.

The only way it’d make sense to not enact the level squish is if pre-cap levels actually mattered, as in you could chill at any given level and have just as much to do (including new content) as you would at cap and have plenty of other players to do it with. As long as leveling is a speed bump on the way to cap, there’s zero sense in running the number sky high because it’s meaningless.

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I don’t think anyone correlates levels with content man, and it wasn’t a matter of intimidating new players alone, but that 120 levels made it impossible to pace the
character growth.

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They are filled with quests, new craftables, dungeons, raids, ect.