I wish blizz could balance 2H and DW

You supported MotFW return in the way it was returned. Now that it didn’t work out now you are against it. We even had a conversation about it in SL beta.

I don’t think that’s feasible. Otherwise they would have done it by now. But it’s Blizzard soo… :dracthyr_shrug:

And I don’t speak for the community. I just think it would be nice if 2-handers would make RW apply RI.

How is it not feasible?

Delete 2h might passive, add the ability to add a second rune-forge to 2h as frost, add a passive to normalize attack speed with 2h, and you’re done. 2h and DW will play the same, no more fiddling with this, tuning that, forcing higher oblit dmg for 2h, or more making FS hit harder as DW.

It is so mind numbingly simple, I guess they’re just suckers for wanting to see people complain about DW vs 2H and love being lambasted patch after patch for descrepancies.

Only thing you’re missing is the multiple hits per ability. So procing things like rime have two rolls with DW vs 1 with 2h.

But generally I agree with you. I think both weapon type should perform identically with the only difference being that DW attacks are all split in two and 2h are bigger single hits, but overall damage the same.

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It’s so funny seeing people trying to make 2h like DW. Just delete 2h and open up transmog. And when I say open up transmog that means for everyone. If you like a staff more than mh/oh then transmog over it (not just legion artifacts which aren’t locked to specs anyways). If you like 2h over DW then do that, if you want to show DW blood then tada, you get to. Want a mh/oh over a staff, go for it.

There would probably be some limitations still like bows and sword and board specs like prot specs. Opening up the transmog system to allow the system to do was it’s intended to do (character look) is the right choice. Blizzard just needs to open it up.

Yea, I probably should’ve clarified that, but that would be the intent. Essentially only MH hit as dual wield would proc KM etc…

I can’t really think of a reason to not do this at this point. The lore in this game has been retconned several times over and or is in complete shambles alongside the writing, so what does it matter?

Why continue on the path the devs takes and work harder for more problems both balance and community wise?

Why should DW be nerfed if 2h can’t reach it?

I don’t think there is an item that has 2 enchantments on a single item. If you can name one, then maybe I can accept to be wrong about feasibility of this happening (Not enhancements, enchantments). Because if so, they could have done so.

Basically you want DW and 2H be the same? A bit boring don’t you think? And even if they are the same, people will always find something to complain about.

Personally, I do like them having different strengths in terms of damage contribution. Not all damage dealers are equal and weapon selection for specializations are no different.

Beats me. :dracthyr_shrug:

If a unique effect weapon and or armor has the ability to receive an enchant one can assume the logic is there to allow multiple rune forges and or procs; also see tinker items/gems from Mists timewalking.

How is it boring? Aside from aesthetics I don’t really feel any different in terms of gameplay doing dungeons as DW oblit vs when I was playing 2h Oblit in DF, TWW changes aside obviously. I’d prefer to not have to maintain several weapons to flex between specs, and simply prefer 2h.

And then one of the more important pieces, normalizing 2h and DW move developer work away from solving discrepancies between the two and remove self imposed tuning knobs to free up development time to properly work on the class between oblit and BoS (as opposed to having 3 subspecs within frost, two already being identical from a gameplay aspect).

While you assume you can, I don’t think that means an item can have more than one enchantment.

Also Tinker items are enhancements. While Tinkers, Gems and Enchantments are all forms of enhancements, they are all fundamentally aren’t the same.

The way the game is programmed, I don’t think you can have more than one Tinkers, Gems, and Enchantments while being able to have multiple enhancements.

So the 30% Obliterate Damage Increase isn’t noticeable? Also your last sentence is at your discretion.

You get KMs slower due to slower swing speed and you have MotFW passive to compensate for that.

2H is about BIG HITS. DW is about thousand cuts. It’s just that DW naturally scales better for obviously compounded reasons.

Reason why I want MotFW makes RW to apply for 2-handers is because RW really doesn’t have a place for 2-handers in terms of damage output. And in case that overcomplicate things, the game is already complicated enough.

I just think it would be nice if that would be the thing along with 5 RP decrease on Frost Strike and maybe a bit more oomph for other abilities. But that’s just a stretch.

Again, 2h and DW will never be equal. Just like many other specs and their subspecs thereof. Normalizing the attack speed, the stats and thereof (whatever you are suggesting) would take everything above away.

I doubt developers care that much about one spec.

We had multiple runeforges in torghast. They have a workaround to make this possible.

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Please Explain.

Go do torghast again. And you will experience having multiple runeforges at once currently in game.

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I mean… They are buffs. Buffs that lasts for that Torghast run. Buffs you will lose when you exit the run.

I mean that’s one way to “add an extra runeforge enchantment” to your weapon by making it a permanent buff when you have a 2-handed weapon.

The rotation and gameplay are nearly identical, no one would notice the obliterate damage difference if weapon types were normalized; emphasis on gameplay here.

Now you’re just being obtuse for no legitimate reason.

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I get that’s the point of normalizing the weapon choices between DW and 2h.

What did you just call me?

https://imgur.com/a/ycYm2Vp

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iirc they just appeared as buffs for the run rather than runeforges appearing on the weapon like normal

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From a programing point of view, a buff that affects your character for a time, and a permanent augmentation to your weapon would be different in code. The code for weapon enchants is from 20 years ago, and I’d be surprised if it’s been touched in that time. I’d lay odds if they tried to make it handle two enchants on a single weapon it’d break the whole game :rofl:

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Then just make it a buff. End result is the same so who cares?

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I just want 2-handers to apply Razorice with their Remorseless Winter and add an extra spice for many Frost abilities.

Ah well. DW it is. I like my enemies to die in a slow, painfully frigid death. :slight_smile: