Anyone that remembers playing on a pvp server and everyone going through the dark portal at once and into hellfire it was a crap-show. Now imagine going through with 2k alliance and 4k horde or vice versa. Even with layers it will be unplayable by the smaller faction. Basically they need to get these servers balanced if we have any chance of getting tbc servers or it will be doa. I know this is thinking far ahead but that’s what you have to do sometimes in cases like this. If they are going to do a tbc server they would be starting it about now I would think as we will be ready for it in a year and a half. I kinda wish blizzard would have just left ps handle vanilla servers and focused on retail. Now they have 2 problems instead of 1. They have to fix retail and make it fun and fix classic and make it playable. Both are doable but so far its not looking promising.
Who knows, maybe by then they will actually wise up and add some sort of faction q system or possibly a balancing system if we have a character copy.
If they allow us to copy our characters they need to not allow one faction to get so out of wack and freeze the more populous faction from creating/copying until it catches up.
Inb4 “ThAtS hOw ThE gAmE iS pLaYed PvP oN a PvP sErVeR”
When one faction actually can’t play in a game that is literally built around the factions that probably the biggest problem to have (at least on a PvP server)
Edit: also, the way tbc is built it makes it WAY easier to get away from/avoid ganks. You walk into the zone, hopefully with a mount already, and end level you have way more options to get into instances/farm than in vanilla where you can literally die 30 times before you get into the instance.
How about y’all just quit fighting? Problem solved. Focus on killing the environment instead. None of this is an issue on PvE servers. We’re all having a blast… the time of our lives.
I’m confusion.
I coulda swore faction imbalance was a thing since Vanilla. Didn’t realize it only actually occurred in Classic.
This isn’t a useful response as even though there were imbalances, the numbers were different in Vanilla.
The current server capacities are much bigger than before, going into the same Vanilla zones and maps designed for Vanilla populations.
This is the major skew that was overlooked.
Is it though?
5:20 or 500:2000 the % of imbalance is the same.
Now put those differences on a map say… Hillsbrad.
Winterspring.
Even though the % is the same, the amount of volume being filled is different and more compact.
I think it was an oopsie on Blizzards end, as 2019 gave the technology for Classic’s current capacity, but they forgot Classic does not have CRZ, Sharding, Layering now gone and also no instant teleports to dungeons/BGs. People are forced out into the world (which is great), and the increased number is cramming in zones designed for Vanilla populations.
My logical take on it. Which may make some servers feel overwhelming. My curiosity is if Blizzard is aware of this.
I’m not saying he is correct about the population thing but what you’re saying is just simply not correct.
If there were only 3 players, 2 horde one alliance, you could play the game very smooth with the alliance as you’re less likely to run into them and die. Now if there were 500,000 alliance and 1 million horde all in one zone, chances are, you aren’t questing as the alliance
You just described Earthfury now
just do faction transfers where only the dominant faction can move to the lower faction
- Paragraphs are not the devil. Really.
- Classic is both fun and playable on PvE realms. If they add BC realms, the PvE ones will be both fun and playable. “I don’t want to level again, so let me move to a PvE realm now!” is at least a better argument than the implied “I will be magically compelled to play on a PvP realm if they add BC realms, so let me get in my first freak-out post about the hypothetical state of those hypothetical realms now!”
- Modern is beyond help. Blizzard should most certainly not have focused on trying to fix it at the expense of Classic.
That makes sense if the world map was 100x bigger. However, Vanilla was built to give enough space to about 2-3k players at most, not 10k.
Here’s another way of thinking about it. Take, say, football- there’s 22 players on the field? Imagine if there were 110 players on the same sized field.
Are you going to tell me that a 55v55 football match would play out the same way as an 11v11?
Or hockey, let’s say 5 goalies and 25 players per team on the same sized rink, how much fun would skating on that be?
Retail is 10 times more fun then classic, auto attack things and leveling taking forever? no thank you!
Faction imbalance will be a thing in TBC. 90% of people will roll Blood Elves.
And why would someone take that deal?