I want to see more specs with PASSIVE cleave/multi-target/AoE functions

They’re added for the people who play the game. There is a huge number of players who never even attempt the “content that matters” because it doesn’t matter to them. I’m coming from the position of a pretty casual player who wants to have more fun while playing the game.

If it doesn’t affect you and you’ll never take these talents, then I don’t really think we need to have this discussion. You’re not one of the people I’m talking about here.

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There is a reason there are multiple choices on the talent trees. For different circumstances and different kinds of players. There is clearly a new player, mostly passive tree to play and a challenging tree for players who want to play high level end games content.
Let’s move past calling it wrong ect.
We are all paying customers and can respect each other.
There are no wrong choices.

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Are these types of cleave talents uncommon?

I’ve played almost every class recently because of Remix, and I know I’ve ended up with a bunch of crazy AOE that I did not expect from talents. I finished leveling a Frost Mage last night and one of the last talents I picked up made Icicles hit multiple targets (for example). Shadow Priests have that AOE that puts dogs on everything. Etc.

Some specs have more than others, and I’m specifically looking for cleave talents which don’t need any additional buttons or setup to take effect. For example, Trick Shots exists for Marksmanship Hunter. This talent makes Aimed Shot or Rapid Fire strike additional targets. This is good.

The issue is that it requires you to use Multi-shot on a specific number of targets in order to activate the buff, thus adding another button into the rotation that just feels like busy work and adds another timer to watch.

I’m a casual player. The point is that the specs are balanced and have talents based on the content that matters.

They aren’t going to spend money on dev time to add more passive talents for free cleave because a minority would want it.

The addition of those talents would massively affect class balancing.

It does affect me.

It’s wasted dev time
It affects the balancing of the game
It affects class viability.
It dumbs down the game.

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Players play what is the strongest.

Giving a pure st spec passive cleave will affect class viability and will have certain classes buffed or nerfed because it would massively affect the design.

You want aoe you go aoe talents. Most classes don’t have the best of all worlds.

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So basically you’re upset because classes have too many buttons.

Not everyone wants passive talents.

Survival Hunter’s getting a lot of that in TWW.

Yeah within reason.

It can be really unfun though.

Specs like demo are fine the way they are.

Specs like afflic, i can be fun having options.

Nah. You don’t know what the term means if you’d call yourself casual.

Is it wasted dev time if it makes paying players happy? It’s not wasted. I pay the exact same amount for my subscription as you do, so why should your standard apply to my play style?

You seem to think that casual players are playing higher M+ dungeons on a regular basis.

Some players do that. Others play what they like. That’s me.

But there are people who do. I’m one of them. It’s why I made this topic.

I never said everyone wants them. You don’t have to pick them if you don’t want to. I’m suggesting that they be made into options directly opposed to the active versions, therefore you can either do passive or active AoE, and they won’t stack together.

It wouldn’t massively affect class balance if the complex versions are still better numerically in high level content.

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You might enjoy ret pally. The only main thing you really switch in aoe vs single target is your holy power spender.

Crusader strike, judgement, blade of whatever are all passively aoe now when talented that way.

Oh, thank you for the suggestion. I might need to try that soon. I generally prefer ranged classes though. Too much random movement in melee range these days.

Casual is based on play time. Has zero to do with skill level or level of content.

Someone playing 15 hours a day doing world quests on 12 characters isn’t a casual player.

If it’s only making a minority of players that don’t play the full game yes it’s a waste of dev time.

The focus of the devs is raid and mplus content. World content is on the bottom of the totem pole for balancing because it’s so simple it’s designed to have a 100% completion rate.

You’re a minority.

This is how I know you have no clue what you’re talking about or how it would affect balancing.

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Tailoring talent builds to the content is part of the fun.

Having a different set of buttons to press in aoe vs ST is also part of the fun, despite the reality that as an spriest, there isn’t a whole lot fundamentally different between player behavior in ST vs AOE apart from shadow crash.

I think homogenizing aoe and ST any further where my spec is concerned would be a fundamental mistake.

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That’s not my definition, nor do I think it would be many’s definition of casual. Casual to me means playing in a relaxed way, not pushing for high tier content, not caring about M+ progression, leveling alts instead of trying to max out characters, etc.

Casual is a mindset, not an amount of time spent.

We all pay the same sub price. You’re not a more valuable player because you do M+ and raid content.

Maybe, but I really doubt that the majority of all players are pushing M+ and doing mythic raids.

I think you’re surrounded by other players with your mindset, and this has led to bias in your assessment of what the “majority” of players actually does.

Even if it affects balancing, when has that ever stopped them from making changes in the past? And if the majority of players would choose the passive options, therefore throwing balance out of whack as a result…

Wouldn’t that be evidence of the fact that a large number of players would choose passive talents if they were available?

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Honestly I do agree. People that zone in on bleeding edge goals should really stop appropriating this term simply because they spend as little time in the game doing so as possible.

I get it. You work a job partially to contribute to your progress within a game to minimize the actual time spent on that game. This does not make you “casual” in any way.

For some players it is, sure. I don’t want to remove any options from those players. But currently there aren’t enough options for players like me who don’t find most AoE rotations to be much fun.

But that’s what dungeon content is. And select raid boss mechanics as well.

I don’t think blizzard should take a step back in talent design for the sole sake of homogenizing ST and aoe rotations.

That costs developer time for something that doesn’t actually make talent builds more suitable for a particular area of content.

If you don’t like the mechanical rotation of your class, maybe you should consider playing another class?

yes as a disc priest i want an aoe that drops glittering galaxy stars from the sky and melts ppl to death yet heals my team and applies atonement . :face_with_hand_over_mouth: :crazy_face:

Your feelings on the word doesn’t change the words definition.

What you think doesn’t matter.

Incorrect. I’m playing relaxed when I’m playing I raid mythic and do keys. Still relaxed.

Never said that. I said that the game devs prioritize the end game content that’s group content.

That’s the main priority of the game.

60% of the playerbase raids at some level.

Nah I actually have numbers that back my statements up considering achievements are tracked.

Because each class has a specific design they are doing.

Your requests is never going to happen.

Players will choose whatever the strongest build is. I don’t know why I have to keep repeating this.