It’s not the game. The game is not substantially different from WOTLK and MOP. The OP is obviously just burned out. It happens.
Ah yes. Never get past leveling content and then call the game too easy. Classic
Retail WoW hasn’t been good for a long time. I’m still here because I love Classic WoW, and I dabble in retail a little.
Mistwalker in MoP:
- 20ish buttons
- Mana was meaningful, Chi was a resource, Mana Tea was VERY important and harder to use
- Many skillshot heals, FAR FAR FAR less auto targeting healing
- Statue was used even for fistweaving, and eminence had a 15 yard range instead of the 40 we have now, also healed ONE person, so you had to use your healing abilities.
Modern fistweaver:
- 4 buttons
- Mana is infinite, Chi is no longer a resource, mana tea channels 5x faster than it used to and is mindless.
- They removed all the skillshot heals, Chi Burst is still around but it heals for nothing. Everything is an auto-target heal now, or a passive.
- Statue is useless, no more thinking about what you’re doing. Eminence heals 5 people and you don’t even need to look at any healing abilities outside of Renewing Mist.
Please don’t try to pretend the game isn’t different.
Go play Wukong.
Well on a note about massive egos for no reason.
That’s been like that since OG launch. That’s not a new thing.
Everything evolves wether we like it to or not honestly. That includes games.
If you hang on to the nostalgia monster too long that’s how it’s going to look.
Do Twinkies taste the same since Hostess got bought out…? No they don’t.
People either buy them or don’t buy them.
it’s really the same with this just a different product.
If it’s not got the same appeal it did to you in the past, it seems like you came here with a huge case of burnt out which leaves you with a couple choices.
Keep paying your sub for something you apparently can’t enjoy anymore or just move to others games or take a break for a bit.
And seeing the pharasing of "everything I ever wanted to do as a kid is just gone’ that’s part of it.
I’m still upset that I destroyed my Star Wars Death Star in the 70’s but I can’t change that it’s gone .
Not everything stays golden.
I’ve been playing resto/elemental shaman for 19 years, and it’s still pretty much the same class it’s been from TBC onward. Yes vanilla was a little different with enhancement having limited tanking capabilities which I dabbled in, but when that went away I adapted and went resto instead.
So your class changed. Some classes have changed/evolved a lot, others have not changed substantially in awhile. Sounds more like you can’t deal with change than anything.
Well, my friend, I think it’s time to move on. That or go play some indie games on Steam or something, if the modern gaming industry can’t put out anything you like.
Not really what I mean.
If you go look at people who do mythic raiding or high M+ keys, they act like they’re some sort of god, and the content is just not approachable by mere mortals… but it’s more mindless drivel, they just don’t want to admit it.
More like I enjoyed WoW when being good meant something, and when I had to put in effort to be good. Now I just turn my brain off and mash 2-3 buttons and automatically win while walking out of swirly things on the ground. It’s not fun.
Nothing to move on to.
You’re repeating yourself 40 times over.
I don’t do mythics so I don’t look at them.
And yeah that has been around since day one you just had blinders on.
There’s something out there, always is.
If you’re not finding anything that’s just a you thing and maybe a break may be good.
Yeah a 10 year break isn’t long enough to become un-burnt out.
Dear diary.
But for real. If you’re not enjoying the game it’s okay to stop. We all burn out eventually.
Welp, I’ve got nothing for ya. Try to find something you like, because otherwise you’re going to be a miserable person to yourself and others.
Way too late for that bro.
You sorta sound like my best friend, who has been going through something similar. But I don’t think it’s really a you issue, as much as it is the state of gaming at the moment.
The problem is that games have to sell to the lowest-common-denominator to make huge money, and Acti-Blizz is a public company, so they have to maximize profits. That, or they design their game in a way that’s anti-fun because they have an idea that they refuse to hear reason on.
Keys this patch are going to be utterly miserable because the community was ignored for the last 3 weeks of dungeon feedback and they kept a bad version an affix that gatekeeps half the community the weeks it’s up, Afflicted, despite being told repeatedly that no one wants it.
The problem is that we’re starting to see this behavior in Indie titles as well. Like with Helldivers 2, which had all the direction and support to flourish, but has been dying quickly as the community says “let the game rot” because the devs have twice now refused to actually stick to their “we plan to balance more than damage” promise, and just blanket nerf “meta” stuff because “balance”.
I think we’re just in a bad era of gaming, with some golden titles that shine through occasionally. But, things aren’t like they were in the 'ol 360 days. You sorta have to find something you enjoy, and play it, and right now it takes a lot of digging through garbage to find.
If your game isn’t WoW anymore, that’s fine. This game isn’t supposed to appeal to everyone, and it’s good to step away if you’re not happy. Just give some of these indie companies a chance. You’ll be surprised how amazing stuff that comes from dedicated devs with heart is. Something like Omori, Crow Country, Hollow Knight, DRG, Stardew, etc etc…
This is nonsense. WoW was mechanically much easier for most of the game’s life than it is today. BWL may have seemed difficult to players back then because “gamer knowledge” and experience were less developed, but by today’s standards it was trivial and extremely easy (it was trivial and extremely easy compared to MMOs that came before it also).
WoW was “hardcore” only insofar that it required a HUGE time investment, at a time when no-lifing games and failed existences because of gaming weren’t as common, or as commonly accepted, as today. Back then, gaming in general was widely seen as just entertainment, not a lifestyle. Early WoW required you to live and breathe the game.
Modern WoW is more accessible (you can reasonably progress in a healthier way), offers more diverse activities (from pet battles and cosmetics collecting to mythic raiding), and has harder content than before we had M+ and mythic raiding.
And there’s always rated PvP if you think scripted content is too easy for you.
Are we playing the same healing spec?? MW has such a high skill ceiling and there are many buffs to track in order to optimize gameplay. MW is definitely not just “push like 3 buttons”.
Then play something else. Later.
You are allowed to stop doing things you don’t enjoy, and it doesn’t need to mean anything. Nobody failed you. Nothing bad happened. You did a thing, and it was fun while it was fun, and then it wasn’t.
Give yourself permission to move on.