I want my primary stat to be primary

So, far a long time now STR is coming up as the lightest stat in my stat weights and it seems to be just getting worse. I had a Warlock mention in guild the other day that INT is his worse stat by .4, which is a mile. I dont understand why this is the case. I could swear I remember a time when your primary stat was worth enough that iLvl upgrades were almost always just that, an upgrade.

Does this bother anyone else? I feel like if my HST is my best secondary at, say, 2.5 then my STR should be something like 5, around double. It should never be like this. I dont even use Kraken’s Eye, cause why would I? Arent Kraken’s Eye supposed to be valuable? Isnt that why I can only use 1?

I use zero. Working as intended?

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It all started with warriors gemming 320 crit instead of 160 strength pepehands

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working as intended

i haven’t played an expansion where primary stat was better. back in MoP we stopped using flasks in the second tier and swapped to elixirs.

Those hozen elixirs l0l

when ur primary ability has double crit chance, every little bit helps

worgen were broken fury warriors cuz their 1% crit translated to 2% crit on BT

primary stats are wack OP. they don’t increase proc stuff like crit or CDs like haste

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I’ve always thought it should work like this, without needing to read icy-veins or do anything about it, or reforging or whatever:

I have stats that are the best for me, as a Blood DK.

When I get X piece of plate gear, it has the best stats for a Blood DK because I’m wearing it; If a prot Warrior (or whatever), equipped the same piece of gear it would have the best stats for a prot Warrior because he is wearing it.

If he/I switched specs, it would then have the best stat for Frost/whatever because that spec is wearing it.

There would never be a want/need for reforging/simming or anything.

There would be no need for other sets of gear, or other sets of gear for other specs.

The higher Ilevel item would always be “the best.”

Why it was just not done like that, is beyond me.

People say, “Oh, but individual choices!” Yeah, but most of the time there is only one “right” choice.

you’d only have a few pieces of gear in the game then?

like are there just 4 plate helmet and it just changes based on what is best?

and who determines what is best; on necrotic week i stack crit as prot warrior for parry but won’t do that this week because im afraid for my life mostly.

for a fury warrior without this specific trait, crit is awful. so would their gear only have mast and haste unless they have this specific trait?

I think secondary stats are that good to get you to keep playing the same content over and over. If str was all that mattered, you wouldn’t need to be doing that mythic+ over and over again in hope of getting that piece with your 2 best stats.

I like it this way. Changes are nice and make you actually think about gear choices instead a glance and equip meta.

It is broken imho. Main stat should be the benchmark for the rest but I suppose we will see what they have in mind sooner or later.

I think its better as is. Having primary stat being far above all others makes it uninteresting. Haste crit and mastery effect how my rotation works. Those are the interesting numbers.

I can see it from both sides of the arguement. Personally I think it’d be better if primary stat upgrades were almost always an overall upgrade. But then if you wanted to min/max and really get the most out of your character you’d target pieces that have the best secondary stats as well.

I feel that would make things easier for casual players but still leave plenty of options and nuance for hardcore players.

I’m very casual these days and almost always take the ilvl upgrade for the illusion of progress, but the “hardest” content i do is LFR these days. I just dont have time or patience for much more. I understand that over simplifying things takes away for a lot of players though

Primary stats are a static increase which makes them strong early on when everyone is starved for stats in general, but secondaries just get better and better over the course of an expansion because they directly interact with how your spells work, which can be a lot more valuable than a static damage increase.

Perhaps they should just stop referring to “Primary” stats as Primary. Just call them “Base” stats or something. They’re important to have so that you can get upgrades even when the secondary stat allotment isn’t ideal (looking at you, rings), but I don’t mind them not always being the best thing ever.

I don’t care what class I’m on or what the optimal builds are; I will always try to stack haste. This game is not fun with low levels of haste.

I’d rather launch a dozen weaker attacks than wait for three bigger ones. At least it feels like I’m doing something instead of waiting for gcds/resources/procs.

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I wish there was more importance on primary stats as well as more freedom in selecting your secondaries. I might want one character to very quick (haste) and another to do more damage per hit (critical rate).

This was the fun with reforging in the past. Yes, people will min/max but that is their choice.

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