To me, SoD has become more like Wrath of the Lich King lite than it has classic+
Ah yes a version of the game where warriors are 6th place in pve dps. The horror.
We are lvl 40, we do not have all the runes yet, we do not have all our talent points, we do not have all our abilities. Stop asking for balance at this lvl because it wonât matter at 60. We are still leveling, any balance they do right now will be worthless at 60 when we have all our talents and abilities, calm down and give it some time to cook.
Theyâre great for a one time thing which is what seasonal servers are, I agree.
I wouldnât like the system for long term game design.
Vanilla has a bunch more issues that extend past tack on abilities.
Of course the scope of a real Classic+ extends way past what players should expect for a limited time mode.
Runes definitely have a short life span, weâll have all slots covered by level 60. And like weâve seen theyâre mostly being used to just fix vanilla class design issues.
With a few fun exceptions like allowing new roles for some classes, shaman tank is super fun
Wow player classic handy:Warrior are not 90% of the player base in classic and people can actually compete and do better then me now ? THIS GAME S*CK.
Hey good fellow the SoD dev did a great job, yes its not perfect but oh boy does it feel good to actually being able to raid with a class that isnt warrior and not be told that your griefing the others. go look at wow classic and the raids in naxx, what can you see ? oh yea warrior everywhere and only other class that can buff warriors or that are needed for a specific encounter. bruh get out of here already. SoD is amazing and I congradulate them for shaking the meta and wow classic foundation, its an experience and they are doing great with it. Yes itâs not perfect and yes some balancing could be used, I am not a big fan of the one shot meta that is forming in pvp but in the big pictures the activity logs on warcraft logs doesnt lie about this: wow SoD is the version of the game that is the most active at the moment and that is saying something you canât deny.
On that, PEACE! i am out.
Classic+ is an impossibility. It will never be created the ârightâ way.
It requires a company focused strictly on making it worthwhile. It requires Classic-minded devs and community. We donât have either.
Yeah, I feel thatâs one of the most unfortunate parts of runes.
A lot of classes just lose so much just in the attempt to be viable that they donât end up getting anything fun or new.
Hopefully if Blizzard ever does a classic+ theyâll look at addressing the classes baseline before adding anything new and fun to them.
Allow everyone the same treatment instead of it being so varied.
Sadly I havenât had the chance to play Horde but I hear Shaman has been pretty fun in general in P2.
Hopefully Iâll get to give it a go at some point.
Well noone can agree on what classic+ even is soâŚ
Quit focusing on the classic-era minigame that is PvP and world PvP. Neither of those game modes matter at all in classic era wow. Theyâre 100% bystander/boredom activity mini-games and side-modes. Theyâre not designed to be core pillars of gameplay, nor are they designed to be a treadmill activity for you to participate in.
Youâll have a lot more fun.
Given the classic communityâs sensitivity to changes or additions, I would tread carefully with classic+. If you were to ask 20 classic players about the core values of classic, youâd likely receive 20 different responses, some of which might even contradict each other.
If I were blizz, I wouldnât go anywhere near classic+.
Wait, there is balance in classic era ? If I recall correctly then clasic era is âwarriors and their supportersâ, right ?
Classic+ is just an empty name being thrown around with no firm definition. Stop using it as if you owned it.
If blizzard says itâs classic+ then itâs classic+, good thing they didnât say it directly to avoid tantrums from era babies.
Yes, classic was balanced. Not every spec should be balanced around doing equivalent DPS in a raid environment. Classic devs knew what they were doing and balanced specs around their overall utility, ease of play, open world play, DPS, and other factors. Were warriors good in a raid environment? Yes, but thatâs because theyâre the worst levelers in the game and are complete garbage until they become geared.
Look at what happens when you solve some of the âdesign issuesâ with certain specs - they take off and become completely broken because they were designed with those limitations in mind. Meanwhile DPS warriors and rogues, the top two DPS in classic WoW, are not wanted right now because other classes were given their damage while retaining their other strong points.
The original devs were competent and a âhybrid taxâ absolutely should exist if you expect classes to differ at all. Damage is only one component of balance.
Ah yes classic+ the greatest game that never existed
so what the hell is balanced in classic era? Only a handful of playable specs in era is balanced ?
In your definition, whatever in era is balanced, and anything thatâs different is not balanced ?
Full of nonsense.
Go play era, we donât need you here to advocate nonsense.
Why does having mages, rogues, and warriors represent most of the raid DPS slots in classic trigger everybody so much? Why is bringing a shadow priest or a few shamans/paladins/druids for their utility and not their damage a bad thing? Give those classes the damage of mages/rogues/warriors and let them keep their utility and you get SoD, where 90% of the playerbase rerolls to broken hybrid classes like priest/druid/shaman because they werenât designed to do warrior-tier DPS.
The fact that everybody was rolling a warrior in classic isnât because other specs were âunplayableâ, itâs because people want to min/max. It wasnât like that in vanilla and people cleared raids just fine having a mixture of classes. And now in SoD, nobody plays warriors and everybodyâs playing whatever is topping the meters. Itâs a culture problem, not a design problem.
Because you said âbalance of classic eraâ, classic era has negative class balance. It was clunky, it was bad, it was unfinished. If it is your taste, then itâs your own taste, donât talk bad about othersâ favourite to praise your own game.
Yes, that is the balance of classic. Classes are balanced around the total utility + damage they bring. In SoD everybody is being designed to do comparable damage but keep their classic level of utility, breaking the original design vision. That is my entire point.
what is ultility balance when every raid stack 30 warriors ? Being a token class means to be balanced ?
Thatâs a culture problem stemming from the fact that everybody wants to play the class that can deal the most damage. Even in SoD people want to stack ranged casters right now because they deal the most damage and bring utility. You can clear classic raids just fine having a more even mixture of DPS and utility classes.
Let me ask you this: do you think it is fair for shamans or paladins to do comparable damage to pure DPS classes like rogues when they bring amazing utility through totems/blessings, have a great solo experience, and can heal? I say no, and the original devs agree with me, but apparently the retail/SoD devs do not.