I know, and I fully accept that I am the only one who cares about or wants this.
I’m probably the only person who actually likes them. But then again, I am a fan of Hero Collector type mobile games, and the mission tables scratch that itch for me.
But I genuinely, unironically enjoy the mission tables. I find them to be an interesting mobile-game like side activity. Another cool (to me)way for me to interact with the game, like Battle Pets.
I enjoy sending my little dudes on missions with a little bit of story/lore on them, come back in a coupla hours and pick up some loot/resources that makes my dudes better at the missions.
Just take all the different mission tables (Garrison,. Order Hall, etc.) and mash em all together in one evergreen table in our Capital Cities, with uniquely collectable Followers that aren’t the big Major Lore Characters. Don’t make it integral to any story plots, just make it a side activity like Battle Pets are.
I hope if they continue with mission tables that we get the basic, easy to understand mission table that we have in our garrison and order hall and not that garbage covenant mission table from Shadowlands. I needed addons to help win on the Shadowlands table.
It’s actually quite annoying they weren’t evergreen in the first place. They’ve been in almost every expansion of WoW since Wrath, correct? I understand player interest is what ultimately drives any new content, but why shouldn’t older content somehow drift forward as well?
Why not make it all universal to the point each expansion has access to it (Or an item to access the mission board) even if there’s no new content?
Makes sense but at the same time Blizzard has a habit of forgoing evergreen completely. They clearly know something we don’t which is scary really. Especially when it comes to “supposed” evergreen content like Hero Talents.
You aren’t wrong for liking something i just don’t see it as interacting with the game… its basically just a set it and forget it situation, now if they did something with mission tables like tied it to an experience like adding some sort of battle chess mini-game that the missions were fed by or something and you’d earn some type of totally optional reward track i could see it. Or even if they redid that hearthstone event minigame and actually made something with working UI elements and animations…
can’t see them bringing back something with no real play value to it though.
I would be on board with an evergreen mission table as long as it’s not a primary feature of the game or intricately tied to player power and progression. Make it its own little mini-game of sorts, like pet battles.
You’re not the only one, but I personally hated them and don’t want the mobile game back into WoW. That’s not playing WoW. That’s playing a mobile game.
The problem is that they’d have to integrate those many versions of the system into one and then figure out rewards that wouldn’t feel “mandatory” to people. Because even gold does. And that also means if it’s gold, we’d need more gold sinks. And if it’s pets, toys, etc for rewards, people also feel “forced.”
If your standard is going to be what the fringe “I have to do this because I need to have everything all the time/FOMO” crowd is happy with, you can’t add any content to the game.
Like if we’re talking about all these people who have made threads and posts about how much they hate Plunderstorm but they have to do it for the mogs and pets and mounts, that is not the audience anyone should be aiming to satisfy. That is the audience we should actively ignore.
I’m talking about the idea that you can’t put mogs, mounts and pets behind it because then people will feel “forced” to do it. The people who complain about that should be ignored because they will complain about it regardless of what you put behind it and what the content is.
I’m not talking about people who didn’t like gold, power and progression being behind it.
This is one of the reasons wows economy took a nose dive because all 5 mission table variants handed out millions of gold. If they did ever come back id want to see that not happen again.
I know what you’re talking about. And it’s still one of the reasons it was removed. The complaints of that even stem back to SL, where people hated the fact that some of those cosmetics are gated behind the mission table, because the mission table was mobile game content to them, not WoW content.
You seem to be missing the bigger picture here. “Those people” are a varied group and not some “fringe” hivemind that complain about every type of content.
Yeah, it’s the same concept behind people who are complaining about cosmetics behind Plunderstorm. If you’re going to cater to them, you’re not going to be able to bring new content and you’re not going to be able to put any kind of rewards behind it. Regardless of how varied the group is, there will always be those people, and those people should be ignored.
Put rewards behind content. If people don’t like the content, they can opt out. If they don’t like the content, but want the rewards, they can opt in if they want them enough. That’s not Blizzard’s problem and it shouldn’t impact what they do.
It isn’t. Plunderstorm isn’t a mobile game that had gold, quests, heirlooms, followers, cosmetics, etc. tied into it.
Once more you fail to see the bigger picture and just want to belittle and dismiss others.
If you can’t comprehend the fact that these are all reasons— larger reasons that all tie together— for why Blizz removed the system… then it’s not even worth continuing the conversation with you.
As long as you cannot earn gold, power or any other type of relevant currency from Mission Tables and they don’t solve major conflicts (Battle for Gilneas, Battle for Lordaeron) off screen through mission table assignments, I would say they can add them back in.
But that virtually leaves the mission table with absolutely nothing going forward.
I personally hope it never comes back. The best thing they could do to “bring it back” in a way that doesn’t influence inflation or character progression is to turn it into an auto-chess mode.