I want a pre1.12 fresh server

Please look over the General subsection for old vanilla WoW patch notes for yourself. As I see it; despite making great strides in creating new content and UI they also proceed to begin breaking the game with unreasonable balance changes. Often removing key mechanics or inflating the gear stats to break the game systems. Such as rage generation or heal downranking.

Please release a fresh wow server without the mechanic nerfs or talent overhauls introduced post-launch as they ultimately reduce the quality of the game. You can get hit capped with 1.12 itemization and talents completely removing a mechanic from the combat of the game. Downrank heals to break the game because of how much +heal becomes available (at no cost to other stats) in the reworked dungeon gear. Raid gear ilvl is far too high. It should be same as dungeon gear but epic or its current ilvl but made superior (blue).

And please cap servers at 3k or whatever they were back in 2004.

4 Likes

This was the whole idea behind SoM.

Instead of going back to garbage talents and itemization (which were changed for a good reason) they kept the good things, then buffed the content to make up for the fact that characters are stronger than they were on initial release.

Going back to 1.0 patch and re-living the jankiness is for private servers. Blizzard can do it better than that.

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Don’t listen to axewipe. Going patch by patch progression theoretically, in a fresh is night and day compared to what som was.

Patch by patch progression means the early game gear is trash, and improves by the patch. It also makes the game tougher, and MC gear is bad in 1.12, bot not earlier patches. You’d actually want to use MC armor pre 1.12.

Axewipe says som was the same thing, even though you could be rank 12-14 in 6 weeks, including having the full .5 set.

Never listen to what this guy says. He’s too new to the game. Som and early patch vanilla are two completely different anomalies and aren’t comparable in the slightest way.

He says som was like early patches, except in som you had access to AQ level gear in phase 1. Meaning you wouldn’t use 80% of items in mc.

In early progression patches, almost every piece in mc would be a large upgrade for your character.

It’s laughable to even compare the two

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They don’t have a build prior to 1.12. They said so before Classic came out.

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They could go back and manually change everything. They did this for pre-nerf C’thun in SoM.

It’s not worth it though. The early itemization was bad and it didn’t make sense. The early talent trees were bad and janky. Even progressive private servers didn’t use 1.0 talents… that should say all you need to know right there.

Releasing with final talents + updated itemization + final patch dungeon loot and then buffing the content to compensate is much better. Blizzard can do this, private servers can’t.

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A 1.7 AV would be sweet.

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True. No one knew how to back up computers prior to patch 1.12. I mean, I have a hard drive from 1993 (Win 3.1) that still works, let alone a server backup. And this hard drive wasn’t even for business/profit. But, we aren’t even talking about a server backup, we are just talking about a backup of the code.

I call complete BS on this one, and I’m right.

EDIT: I’ll go one better. I have complete tape backups from the late 90’s and drive backups from the early 2000’s to this day for old businesses that were originally kept for liability purposes. How in the world does a computer game company not have a backup of every last thing they ever produced, from the 80’s forward? I mean, 2004 was modern times in comparison.

They have bits and pieces of much older data, just not a working build.

For example when they went with the crappy 1.12 AV, it wasn’t because they couldn’t do an older version. They said they did it because the npcs were too powerful and too plentiful.

So the potential exists to recreate an older version of the game than 1.12. And there’s precisely 0% chance it’ll happen. The two interns working on Classic are overwhelmed as it is. They can’t even be bothered to get Wrath systems to work in Wrath. No way in Hell they’d put in this kind of time and effort.

2 Likes

True, and that’s not even taking into account the absent flight points, the entire zone of Silithus pre-AQ, major dungeons missing (Mara/Dire Maul), and something HUGE: no cross-realm BGs… also if we’re going all in for patch 1.1 here, no Un’goro Crater PvP in the rain.

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it’ll never happen because they don’t have the data for every patch before 1.12 if any

The talents were fine at 1.12, the Raid nerfs that came with it were not OK. They made the fights trivialized. Took Onyxia and made her child’s play….Ragnaros was an epic fight….but they nerfed him and raids would burn him before sons. Felt like a lot of bosses had hp removed so the people new to classic could get their tourist kills in.
That’s not factoring in places like ubrs, scholo and other dungeons being nerfed so bad crowd control was seldom used. Yet in vanilla you had to use it on a lot of pulls or you would wipe. Mobs had more Hp/hit harder.

Not sure about AV. I remember both sides trying to rush to get mats for the elemental giant summons in the middle for a huge push. Obviously strats have changed a bit. But if they did nerf npc defenders I’d say that sucks imo. AV used to be an epic war it’d go on for hours. It felt amazing if you won. Now people sprint to the end and try to sneak kill the leaders. Just lame.

Simple fixes to improve the game that they nerfed the difficulty would be a welcomed change. So it’s not tourist mode again

Maybe even the 2003 alpha skill system.
https://www.youtube.com/watch?v=vyQBujbXlpw

that is real customization of your character.

The whole point of WoW was to be a casual MMO for its time, which is why this skill system only made it into the game for Hunter Pets or (arguably) professions

I was under the impression the only nerf to ragnaros was the 1.12 itemization and talents making the fight very short because the items are designed for new players to be able to pug slot into naxx raids. Everytime a class was rebalanced they were indisputably buffed. There shouldnt be non-green spell damage/healing gear before Dire Maul. Warriors shouldnt be getting crit and hit chance on blues, etc etc. It breaks the game systems through mudflation.

It might be me imagining things because I remember Naxx being pulled sometime in 2006 because the items were to powerful. Looking at how good Bonescythe gear is, as in the total AP it gives is similar the Rogue Black Temple gear, classic got the pre nerf one.

Rag originally had a 1-hour time limit. This was re-introduced in SoM.

SoM Rag also had a forced submerge at 50% health to make up for the better/gear talents that players have. SoM also added a burn phase after he re-emerges, where sons start spawning.

TLDR the thing you are complaining about was already solved with SoM, without going back to bad itemization and talents

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Pretty sure they significantly reduced Rags HP with the 1.12 patch. Making him pretty easy. Previously his HP was so high it was near impossible to kill without one round of Sons. From what I recall……getting old.

That did nerf it to some extent, but he had way more HP prior to this. Making it hard to do without getting sons. Basically you had to do 1 round of Sons because his hp was high. And as the other guy stated, you had 1 hour to kill him or something to that effect. So grinding out a kill back then wasn’t as easy.

I enjoyed this entire post immensely but I have to ask:
WHAT? NO PUNCH CARDS?

I suspect they do have character backup from the snapshot but I wonder if the administrative part ($) is what’s stopping them.

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They should do a mini-season like the beta where it only went to lv. 30 you know but not just streamers