But apparently not. Why is is this crucial improvement to blink on a gosh darn mage trainer. For those who don’t know, it makes it so you blink in the direction you’re moving. Does any other class have hidden improvements I don’t know about.
Blizzard. You made TRAINERS OBSOLETE, and then you stuck this on a trainer? Why. What logic is this. No new mage is ever going to figure this out unless for some reason they talk to a trainer they don’t know exists, because you don’t need them anymore.
Yeah, yeah, Proving Grounds exist. Who uses proving grounds? It’s not necessary to do anything anymore. I bet some people don’t know proving grounds are a thing. That wouldn’t not surprise me. I’ve never touched them since I got what I needed out of them.
This might be the worst design choice in this entire game. I am not speaking hyperbole. Why is this not just baseline. It’s a direct upgrade.
And you can turn it off? WHO WOULD DO THIS? Who would turn off an improvement to a spell. No one sits there and thinks ‘OH yeah, please remove more functionality from my spell Blizzard.’
This is just too stupid of a design choice for me to handle right now.
People who are used to the way it was originally?
People who get messed up and forget to turn when trying to blink while rooted?
Old shaman mains who are used to using Gust of wind only going forward?
The first one is the big one if you as me but I can think of a few reasons.
It has all the same functionality as before, but now it has an improvement. How does that make it less reliable? It doesn’t take away its original function, just makes it better.
Expand on why it’s bad on the Taloc fight. You can just walk forward if you need to go forward. Only now you can also walk backwards and move that direction. Or strafe and go those directions. How on earth does having more ways to move your character without needing to change the way you’re facing, make the fight worse?
I agree that it should be more clearly conveyed to the player that this option exists somewhere. That said, there are reasons why it’s optional.
It’s neat to play around with, and can be fund in PVP, but I have no trouble mouse-looking, Blinking where I want to go, and maintaining damage without it. The rare instances in which it would have been actually beneficial are far outnumbered by the chances it’s going to put me in the wrong position either because I held a key slightly too long, or the game picks up the Blink before it picks up that I’ve changed direction.
Then that would just be a problem with Blink in general? I did Taloc a few times and I never had problems, but I suppose I never had this either. So maybe it’s bad on one fight and I can see why’d you want it off, but I can’t imagine it’s worse in general.
Fair enough, but this saves me time and makes my movement better, so I enjoy having it.
I don’t see why we can’t have a toggle in the spell book. Can’t help that Blizzard decided to make it like this for one class. I’d prefer it to be there than hidden on nigh obsolete NPCs. Would be even better if Blizzard outright told people of this instead of letting it be entirely optional for the player to discover.