I’m posting this because I feel like we have all the pieces to make tier set acquisition feel good and meaningful instead of awkward and frustrating.
Tier is one of those things that’s a love/hate … it adds a little seasonal flavor to a class and the items feel powerful and rewarding to acquire, but the downside to tier is that you feel like you -have- to have 4/5 pieces to play your class the way it’s meant to be played for the season an that leads to frustration and weird things like running splits for loot trading.
The addition of the catalyst really helped tier acquisition feel a lot better, but the raid splits, loot trading, and just horrible RNG still make getting the items really annoying for many players in the first few weeks. Then after those first few weeks, you then end up with these curios and tier tokens that aren’t needed and no one cares about.
So, hear me out, I think tier should be eliminated from the loot table as tokens/curios.
Tier armor should be part of the lore and quests for a season. It’s fabulous and powerful armor bestowed to you by your allies to help you defeat the great foe you’re going to face. The most logical way of working this into the game in a fair and logical fashion is by making tier acquisition at a reasonable item level track, such as veteran, simply part of the quest line in the first week of a tier before the raid opens.
Week 1 you start a quest where someone says something like “We’ve discovered a way to empower armor to assist you in defeating X” and off you go to do various tasks and quests to provide them materials, tools, etc to be rewarded with your 5 pieces of Veteran track tier armor. It makes sense, it feels good, and everyone gets a starter set of important gear going into the season that’s powerful enough to be an upgrade over last tier, but will be replaced by achieving greater success during the season.
Week 2, the raid opens and you get another quest “Now that we can imbue armor, if you find powerful armor return to us and we can enhance these pieces for you” You get your first Catalyst charge, then every week after, or via achievements like KSM or AOTC you get additional charges.
- Getting tier from the intro campaign would make it feel a LOT more important and rewarding
- It makes more sense for your allies to give you powerful armor customized to your class abilities than random enemies just happening to have perfect magical armor for you.
- It gets rid of the RNG frustration and abuse of loot trading early season and allows everyone a fair, equal start in new content.
- It cleans up the annoying tokens in the loot table that are irrelevant after a few weeks for most players.
- It still allows for gear progression through normal dungeons and raids by starting the gear at an appropriately low level (LFR equivalent of current season) but allows it to be made reasonably powerful through upgrade paths.
Think about it blizzard, I personally feel this model would make early season feel immensely better than what we’ve been doing for the last few years.