I think we can agree the WoW lore was destroyed out of jealousy

I personally believe the current writing, narrative, dev team was jealous of the well established beloved lore and dedicated player following WoW had out of resentment, jealousy, and or social agenda decided to retcon WoW’s entire story, lore, destroy its entire history so they could wipe clean the talented coherent story and all of its lore, so they could replace it with their own to fit what they wanted and their agenda.

It’s almost like they hated the old Dev team because of their success.

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that’s a weird thing to believe, but it’s a free country!

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WoW has never had this. Even as far back as Warcraft III there were plenty of issues.

No, I think the Sylvanas issue was absolutely created by one man (who had all the power to do so) and Danuser and the team somehow thought that Shadowlands was a good way to try and save her. It didn’t work.

However, 9.2.5 is the start of the “new chapter of WoW” and a chance for them to turn the ship from where it’s quickly rushing towards a waterfall. They started well enough so we’ll see if they learned in Dragonflight.

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Never attribute to malice that which is adequately explained by stupidity.

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false. equating WC3 to current lore is just false. just cause you like current lore does not mean you can say WC3 lore had flaws as an argument.

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It’s hard to understand what you are actually saying. Not trying to be a grammar nasi but seriously…not sure.

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Ah, it’s the old

I think we can agree {insert totally bizarre idea no one would ever agree with here}

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I didn’t equate it. And it’s clear you haven’t seen my tirades about how horrifically written the current narrative is, to the point I don’t even believe anyone at Blizzard could write a children’s novel let alone helm a game.

But Warcraft III basically rewrote all lore from Warcraft’s I and II with how they changed the Orcs with Thrall. It isn’t a masterpiece people claim it to be, it’s just a very good story that also has many flaws.

The current narrative is the equivalent of saying 50 Shades of Grey is a literary masterpiece. But WoW has always failed to have consistent lore, and it has only really been good in novels as opposed to the game where they manage to trip over themselves in every expansion, even the considered “good” ones.

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Not at all.

The original writing team constantly threw away consistency for the Rule of Cool. They cheerfully admitted to this.

Then they stopped trying to make both factions shades of grey (as they had in the past) because making Alliance “Captain America on steroids” was easier.

At their best, they were competent.

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good writing is when things that i like happen. bad writing is when things that i don’t like happpen.

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Current lore is a joke. Too many people including the devs want to destroy race and class identity by removing restrictions and going away from faction conflict into some cuddly nonsense.

Belfs are no longer the complex, power hungry people i fell in love with. Forsaken are being crapped on with this callia nonsense. Its hard to care anymore when the game i love is going down this sewage tunnel.

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Good writing follows – to start – Tom Clancy’s observation on the difference between fiction and reality:

“The difference between fiction and reality? Fiction has to make sense.”

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I don’t think it is jealousy but rather the changing of the guards. Kind of like how Game of Thrones started vs how it ended…except WoW is even huger than GoT and so many more characters to draw upon and use.

I actually think WoW got/gets a good bit right…Sylvanas and her redemption being a HUGE exception. It was perfectly fine for me for her to be a tragic villian who was foolish enough and duped to be a puppet until the end…she should have died in SoD realizing with her dying breath that she was a fool and a pawn all along.

Illidan too should have stayed dead. He had his time and got what was coming to him to the best of the knowledge the characters had at the time.

By contrast, if anyone DID deserve a redemption arc, it was Arthas. Dude make mistakes but everything he did up to and becoming the LK (and even after), was done for the ultimate good of his people…but I am fine with him not getting one because life isn’t a Disney movie where happy endings abound…in fact it’s just the opposite and sometimes, or even many times, good people end up the most screwed and suffer the most.

Edit - A happy medium ground for Sylvanas would have been us capturing her soul in SoD and fusing her “good half” back and letting it be the first soul Pelearbiter judges with his new “no soul goes to the Maw” strat.

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Easier to make the Alliance Captain America on steroids and the Horde villain batted to try and explain why the faction war is worth keeping while ultimately proving that the faction conflict hasn’t made sense in over ten years of our own time, longer in the game.

Plus lets be honest here, tribalism sells. You get a handful of people on both sides who will buyout them store to flash their Horde/Alliance pride and also whip them up into frenzies at BlizzCon with the faction war cries. They like to nickel and dime as best they can so it makes sense.

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Thrall: good except every time hes appeared where hes bad.
Garrosh: Good because hes bad.
Sylvanas: BAD. DANUSER. KERRIGAN.
Titans: good because robots.
Jailer: bad because robots.

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Lmao this is a pretty fried take, but I’ll bite.

Can you elaborate in detail on the specific “social agenda” you’re referring to?

Story telling is hard.

Just ask Disney; they haven’t made good stories for years.

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I cant actually remember a time when the story was good and coherent.

Lore assets? Amazing.

Actual game story? Always been bad. Always.

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Not so weird when you realize Kathleen Kennedy did the same thing to Star Wars.

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