I said likely.
I’m no mathematician but the odds of being paired with the same person in LFG, out of I’m guessing hundreds of thousands across the WoW player base is not too great, wouldn’t you say? So less familiar faces = less friends. That’s why finding groups the classic way, was/is much, much more rewarding.
He thinks that it does, so I wouldn’t say it’s a reach. Unless you’re speaking for him?
Right, so you wont consistently see the same players on your server, unless they happen to be in your layer. I don’t see that being beneficial to server communities, past the 2 week launch mark. Especially with examples such as:
inb4 “there will be another guild in that layer guarding Stromgarde.”
So, no specific details, and you have shifted from the 3k-9k number up to “Hundreds of thousands across WoW”. We’re talking the server here, not total players. If you’re both playing, and they helped you an hour ago then one of three things happen:
-You went on your merry way and did nothing further about the interaction
-He helped someone else that grouped with him(And by chance they grouped with another friend of that someone else and are in a new layer)
-You…used the social feature of “Add player” and can now chat with said player at any point, and invite each other to help for quests and such anytime.
^Which is the most healthy for community? I’d daresay adding someone who did you a solid, or vice versa, is a pretty good way to build on that. And since you and said player are now connected, if they are on another layer during another session, you are exposed to more people.
What he things doesn’t matter to what you’re saying, if I’m honest. You’re making a statement in response that is clearly meant to try to put words in his mouth that no one would reasonably say. I explained the other portion of the reach in the post you snipped that piece of the response from. Feel free to reference it again.
Between play sessions, maybe not. But what are a few thousand faceless folks? Anyone you interacted with that was worth playing with you should have added. It’s a core feature in the game since the beginning. Why do so few people remember what adding someone is?
That’d be a silly response. But layering does offer the opposition to avoid said guild if they’re camping the area. Some would go so far as to consider them ‘griefing’ an area(I don’t agree, but better to give them a tip of the hat at least). So layering would allow them to get to questing without a guild swooping by every few minutes to bop them and move on. Sure, you as the allied player might not always see that guild, but it’s hard to argue you’d -never- see them.
tl;dr Add people. ADD PEOPLE. Hey! Add people. Adding people is easy. If you add people, you can play with them again. If you add people, they don’t disappear into other layers and never resurface. Did you add them yet? Guess you didn’t like them enough to care if you see them again.
P.S. tl;dr for above: Stop moving the goalposts when someone gets you on something. Shifting from “You’ll never see them on your server” to “You’ll never see them among the WHOLE GAME’S POPULATION” are ridiculous jumps. Try to stay within the realm of reality.
Sure, except they shouldn’t let it leave beta as it is now, as it’s just not fun for anyone. Everything has a delay to it, too - putting in talents, looting, even apparently equipping a piece of gear can have a slight delay.
It seems like Blizzard fixed a pretty big Hunter bug. There are many others, but some of them have workarounds (like pet AI being borked) to an extent… so we’ll see if they let any of the bugs hit live with how well reported and documented they are.
This reminds me of something important: World defense. I would imagine world defense won’t be compatible with layering for the same reason it’s not compatible with sharding. What a shame.
If you want to take it a step further, Diablo Immortal proves they’re not just out of touch with WoW’s player base, they’re out of touch with reality.
I trusted them when they said “sharding in starting zones for the first few weeks,” but that morphed into layering. I can’t trust them anymore. They degraded retail to the point where I unsubbed, and now one of the main reasons I left retail is creeping into Classic.
There’s intrinsic value from simply seeing the same people throughout your journey. I don’t want to group/friend someone just because they give me a buff, help me with a quest, or /wave. I just want natural meetups and interactions. I don’t want the server community to be hot swappable between layers.
It’s incredible how people are trying to white knight it at this point.
Not sure why they went with something completely new, either, considering they want to turn it off after “a few weeks.” They’re not going to have half the bugs worked out by the time it’s turned off, not to mention all the unforeseen issues that are bound to come up after release. It’s going to make a huge mess of things and tarnish the experience.
Then what does it really matter if it’s the same person? You seem to not care who it is, if you wouldn’t add someone that helped you with a tough quest or saved you from a possible death. May as well be anyone. Otherwise you’d be fostering your internal community by adding them…
Because everyone screamed at them for wanting to shard zones. So this is what we got. Scream about this, and the next system would be even more scuffed, given they only have 2 months to develop, test, and implement it. Pick your poison, friend.