I think it's time for M+ to be changed and have its own "balance" like PVP does

I just want to throw my two cents here… well, more like an idea, I guess.

I think the term “M+” should be removed and changed to Mythic Challenges. So, the concept is going to be similar to how MoP did the dungeon achievement challenges that rewarded a badass appearance set.

So here we go…M0-10 should have no timers and a M10 should always reward the highest ilv end chest and vault rewards, and this can be balanced to make it on par to mythic raiding to justify the highest possible rewards. This will also provide a more or less stress-free environment for players who wish to tackle end game content without having to raid or having a timer attached putting pressure to speed through these dungeons.

Now “MC’s” otherwise known as Mythic Challenges will be entirely like how M+ is now but purely for the “esport” and will even have its own balance to Facilite proper compositions. The rewards for taking on these challenges will be purely cosmetic and will show others around you the awesome deeds you have achieved during the season. If you make these sets very appealing in “looks” it should drive people to want to acquire the set. I still have vivid memories of MoP’s dungeon challenge rewards and how so many players did indeed want to take part in it.

I feel like the problem that M+ has is threefold right now, one is the timer, this pushes people to speed through a dungeon and does not help players learn mechanics well, second is the rewards attached to it are already limited to a certain M+ level so might as well make going higher tiers matter by rewarding badass looking appearance items and lastly how M+ currently is affecting overall balance for PVE. This changes other aspects of the game like raiding/pvp and even outworld quests and soon delves which is why I suggest that M+ or rather MC would have its own balance section like PVP does.

IF you look at the recent AI/Chaos Brand changes due to M+ that is only the beginning, and more changes will come unless M+ changes somehow in the future!

Feel free to drop da opinions or ideas!

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I don’t think it’s worth the effort, considering how few players are significantly affected by the recent AI/Chaos nerfs.

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I agree it’s not a huge nerf per say however you can see how this change was made because of M+ and it’s going to affect raiding and pvp as well. This is the point I am trying to make and why I feel like a separation of balancing needs to happen in the future.

for those that can’t adapt on the fly, having this mindset that in keys is where someone should be learning is moronic. You shouldn’t be doing keys with 0 idea of how things work, that’s your own fault.

the ilvl rewards for m+ are fine, cosmetics for pushing even higher is fine

m+ is part of pve so yeah no surprise it affects pve balance.

a largely overblown change being used by those who lack anything else to scream at right now

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I somehow have a feeling the topic might be flagged later. x)

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I have a hard enough time remember rotations between classes, let alone rotations between types of content within each class. We don’t need more differences at this point.

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I think your first mistake is wanting to convert M+ into some game mode instead of just suggesting a second dungeon game mode. Any take where it’s just delete M+ is at its core is always bad imo. Just say you want a second game mode and we can have a real conversation.

Anyone who actually likes M+ covets the timer. It is the secret sauce to the whole game mode, that’s why DF timers were trash and why I found SL M+ to be superior to DF. The timer mattered.

I will agree though on one thing, M+ needs cosmetic only rewards like pvp.

They could just disable raid buffs outside of raid and problem solved there.

Pvp is already balanced on its own. M+ doesn’t need balanced separately. If it’s balance is affecting pvp it’s the devs failure to balance pvp.

Also our balance is bad enough as it is now, adding a third balance setting to it all would make it fall apart.

I just think M+ scores should be based around how few/many of your spec/class are playing.

If you play something off-meta and uncommon, you should get extra points to compensate for that.

Meta is pretty bad, would love to see efforts to break it up a bit.

Ofc there will always be one, but this would at least make less attractive classes and specs more appealing for those players.

I know the leaderboards kind of work in this way, they are class-based. And PvP definitely works this way, at least Shuffle does.

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Yes, actually this would be another problem with M+ currently is the “meta” but that’s a whole beast on its own and its even an issue for other aspects of the game. I like your idea though!

I just don’t like how M+ basically requires Aug Evokers if you’re pushing.

That’s one less DPS and a harder time for all DPS trying to get in, since that’s one less slot.

Always hated the idea of “required” classes, and the community running away with the idea that metas must be enforced because they’re just too darn good, since Blizzard refuses to balance classes closely.

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Yes, I agree you shouldn’t be doing higher keys if you don’t know the mechanics from doing heroics/M0s however my point was mostly towards putting less of the “zoom zoom” mindset for the higher end mythic dungeons that would only just be for the gear and leave the timer for the MC’s for the esport players that enjoy that kind of thing.

M+ needs to go bye bye. There are other ways to make engaging end game dungeon content than just slapping a timer on it and making the same content just scale infinitely. It was a lazy design decision.

The only reason M+ is popular because it rewards raid level gear without the raid level commitment. Doesn’t mean the content is fun. Trust me, if pet battles gave Mythic level gear, people would be slamming pet battles every week.

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It requires a VDH more than any single dps spec, and requires a fire mage/shadow priest just as much as an Aug.

Aug is just an easy target to blame.

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Yes, I agree! perhaps they could adjust the group size? 6 man maybe?

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You can’t fix M+ without having to redesign how all the classes work.

VDH is definitely a worse offender right now, just using Aug as an example.

It’s not as bad now as it was when Aug first appeared on the scene, like Season 3 was probably the worst in that regard.

As of now, I just don’t like Aug as the only “support” spec, just make it DPS or give other classes support specs too.

No reason to have this one class/spec get special treatment status.

Especially when only Shamans had Lust, and they took it and gave to other classes- just to repeat the same situation with Aug.

They didn’t like Shaman being reserved a spot, yet that’s Aug Evokers now.

the timer is an integral part of m+, removing it you just have m0 again. Makes no sense, shouldn’t be done.

Are you saying there are people who wouldn’t do some content if it didn’t reward the player? What an astonishing and groundbreaking statement that certainly no one has ever muttered before, wow.

Well, my idea still brings the timer but its set for those who desire to do it. “Mythic Challenges” will have the timer still.

Blizz is bad at balance, and flat out said they intentionally released Aug broken OP which is bad of them.

They’ve since been adjusted, and they aren’t a “required” spec more than any other spec can be/is required.

They fill the dps role with a different support focused flavor that has them deal their damage through others. They are still fulfilling a dps role, they take a dps slot.

Comparing Augs to bloodlust/hero is…a take.

Shaman were basically the “support DPS” a long time ago, with Windfury and Bloodlust/Heroism.

It wasn’t about their damage so much as it was amplifying everyone else’s.